is there anyway you can provide a modified version that keeps the vanilla attack/roll commitment (no animation cancelling), but removes input queueing? the input queue buffer is obnoxiously large and detracts from the combat.
NPC invasions look a bit weird now, the greatsword guy stutters around and have unpredictable attacks. They use the same moveset as the player, i don't know if this can be fixed.
3 comments
You'd need to tweak other stuff to restore the difficulty in some aspects