For anyone still interested in changing the color. You can change it in the Data0.bdt file using Yapped (its on Nexus). In "DecalParam" there are a lot of rows related to blood. If you click on them there are somewhere 3 fields with the color values, R(Diffuse), G(Difuse) and B(Diffuse). Lazy me doesn't know which rows are the most important here. I just changed them all to the same red, but it worked for me. My character and enemies are completely covered in red now. The face looks still weird tought :/
Hello, could you please help me, i'm new to this kind of stuff, i open Yapped and i'm into DecalParam section on the list on the left: what should i do in order to obtain the colour red for blood? What exact values should I give to R, G and B? Time passed since the post of yours maybe you have more info now about it, maybe about the face too? You'd be really helpful
I know its because I'm doing it wrong, but the instructions "install and configure" aren't really helping. Putting a texture into a folder is easy. Configuring some alien tool with instructions written in programmer jargon on a PDF document is too much for my smooth brain to handle.
I installed the tool. I didn't put it in the game directory or root C: drive just like the instructions said not to.
I put the file in tex_override.
I changed the thing in the textures menu dropdown to "override"
I pointed to the game exe not the launcher.
I don't know what the f*#@ else the program wants me to do. I don't speak C++ or whatever computer language I need.
There's two tex_override folders. One is made in the tool's install directory, and a second is made in the game's directory after first launch via the tool.
THAT'S the folder the texture goes into. The one in the game directory, not the one in the tool directory.
Please for the love of god mention that in the instructions. So much confusion could have been avoided.
This is JUST what I need.... except it uses iGP11 which form what I read has some problems (Hell, would not install for me since it wanted to install ++ and I had it already, so it failed to install since it did not get to install the thing itself :P), and I already use "Souls "Unsqueezed'" (An older version) just for PS4 UI, and idk about having two different programs just for two different retextures being run and injected at the same time. Still very nice to see there was someone who fixed it, but sadly I can not really use it D: Again, it is still very nice to atleast see this being a thing, and I will just hold on to the file for the heck of it.
After having read the description, i really hope, some day, we can find a way to change the color. I thought the blood looked amazing in bloodborne, but in ds3 it just looks like mud.
I may try to find the colour file sometime. Problem is just that it's tedious.
From firelink shrine, you have to sort through 3000 - 4000 images. Without being certain which one is the blood we're looking for (I found blood spray manually, but not all variants of it), the file I found is a cloudy texture that I would never have assumed by eye was the persistent blood.
To find it, I replaced 200 textures at a time with a blank image (using the same method people like Limit Breakers used to replace all textures with Crabs) and attacked the Fire keeper to check for blood. It took quite a few hours to narrow it down.
I will try again sometime using a bright green image or something to identify the colour file.
Turning off blood in settings disables all blood. This selectively disables the persistant splatter while leaving the spray from impact and bleed effects intact.
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In "DecalParam" there are a lot of rows related to blood. If you click on them there are somewhere 3 fields with the color values, R(Diffuse), G(Difuse) and B(Diffuse).
Lazy me doesn't know which rows are the most important here. I just changed them all to the same red, but it worked for me. My character and enemies are completely covered in red now. The face looks still weird tought :/
I know its because I'm doing it wrong, but the instructions "install and configure" aren't really helping. Putting a texture into a folder is easy. Configuring some alien tool with instructions written in programmer jargon on a PDF document is too much for my smooth brain to handle.
I installed the tool. I didn't put it in the game directory or root C: drive just like the instructions said not to.
I put the file in tex_override.
I changed the thing in the textures menu dropdown to "override"
I pointed to the game exe not the launcher.
I don't know what the f*#@ else the program wants me to do. I don't speak C++ or whatever computer language I need.
There's two tex_override folders. One is made in the tool's install directory, and a second is made in the game's directory after first launch via the tool.
THAT'S the folder the texture goes into. The one in the game directory, not the one in the tool directory.
Please for the love of god mention that in the instructions. So much confusion could have been avoided.
Again, it is still very nice to atleast see this being a thing, and I will just hold on to the file for the heck of it.
From firelink shrine, you have to sort through 3000 - 4000 images. Without being certain which one is the blood we're looking for (I found blood spray manually, but not all variants of it), the file I found is a cloudy texture that I would never have assumed by eye was the persistent blood.
To find it, I replaced 200 textures at a time with a blank image (using the same method people like Limit Breakers used to replace all textures with Crabs) and attacked the Fire keeper to check for blood. It took quite a few hours to narrow it down.
I will try again sometime using a bright green image or something to identify the colour file.