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Chanelorn

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Chanelorn

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23 comments

  1. MADXEN15
    MADXEN15
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    Can you in anyway do this for heavy overhaul mods like Archthrones? The mod seems doesnt work with mod engine and Archtrhones on
  2. rejectedgalaxy
    rejectedgalaxy
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    Anyway you can port this mod to the first 2 games as well? This is an awesome mod
  3. IronAlligator
    IronAlligator
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    Is there a way to make it so the player character ragdolls as soon as their health reaches zero?? Instead of waiting for the player's death animation finish.
  4. Noobpromaster64
    Noobpromaster64
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    hi... can u make this mod for elden ring! : )
  5. 1231542234
    1231542234
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    .
  6. 1231542234
    1231542234
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    I put the files in the folder, but the mod doesn't work. What should I do?
  7. Dweet
    Dweet
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    Hey, I got access to the ER Anim Studio and made my own version of this mod for Elden Ring. Would you be cool with me uploading it to the ER Nexus or should I hold off so you can upload your own later?
    1. Chanelorn
      Chanelorn
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      so you are a patreon i guess?

      you ask me if i allow it, thats really nice ;)
      so i say yes, upload it.^^
    2. Dweet
      Dweet
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      Yeah, I got tired of waiting for the public release for ER so I subbed for a day to get it. Plus Meowmaritus does great work, and I didn't realize before that this was his only income so I don't mind donating a little to him.

      Thanks, I have a little more work to do on my version but I'll be uploading it pretty soon. I'll be sure to point back to this mod as my inspiration in the description.
    3. Dweet
      Dweet
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      Took me a while but I got my Elden Ring version uploaded today, figured I should link you here.
      https://www.nexusmods.com/eldenring/mods/2284
  8. ZLOHORT
    ZLOHORT
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    Hi. Great mod since it affects the physics.
    To be honest I didn't download it because I'm not interested in its effect and I don't play DS3 at the moment, but I'm wondering if you applied manually the ragdoll constraints on every bone via 3DsMax and exported it via HavokContentTools?
    Or the vanilla skeleton already had the ragdoll constraints and they were disabled by the game.
    I'm wondering if you are able to add new bones with ragdoll effect, like [cloth] bones in ER.
    The DS3 don't have cloth bones, all moving parts are cloth physics, but I would like to add some hair bones to the head bone and to achieve ragdoll effect only on them, I mean to make them to move around influenced by gravity and acceleration. It would be great to add for them collision constraints against the back and head in order to avoid clipping.
    I suppose it is doable, but I didn't managed to find the right configuration steps to Havok Export Tool.
    I will appreciate if you will confirm that this is possible and I will try to dig deeper in this case.
    My dream is to make a long hairstyle with bones for every hair ribbon in order to simulate cloth physics on custom meshes.
    This model:
    https://free3d.com/3d-model/long-rigged-female-hairstyle-8239.html

    Thank you.
    1. chAneLorN
      chAneLorN
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      i didnt applied it manually. there was a "option" in the animations file. all i had to do was adding it to evry animation i wanted it.

      and no iam sorry, i am not that familiar with 3d moddeling :/

      but maybe you should look at nameless king crown (freaky hair with physics) and "alter" this thing to your like (that long hair from your linked model looks nice)
    2. ZLOHORT
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      Thanks for suggestion, but I tried already the Nameless King's hair. At the moment I can't move or resize cloth meshes. That's why I try to emulate the cloth physics with ragdoll bones. I saw the vanilla ponytail in Elden Ring with cloth bones that works decent with ragdoll.
    3. chAneLorN
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      i really wish you good good luck with that :)
    4. ZLOHORT
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      Thank you.
    5. P4FCIO
      P4FCIO
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      You should check Rose of Ariandel, as far as i know it has bones that emulate physics
  9. heyo, im a bit new to the cheat engine stuff but could ya give a little advice on how to activate it through the cheat engine? i somehow cant just put 2 and 2 together for the life of me.
    1. chAneLorN
      chAneLorN
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      i will add a method for using gestures from the gesture menu.. so you dont need to use cheatengine
      but give me a few hours^^

      i tested it with gestures.. it does not work as intended.

      get a CE table and search in
      - hero
       - movement and animation
         - idle animation
      there you write the numbers into Value

      good way for using it fast is to set a hotkey to activate it (and another for deactivating)
    2. oki i will try it, Thank you!
  10. blacky777
    blacky777
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    Always wanted a mod like this for DS and Elden Ring, surprised nobody has done this until now. Will be trying this later today!
    1. chAneLorN
      chAneLorN
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      to be honest, i didnt thought that anyone would have interest on that - maybe thats the reason noone made it (public)