Is there a way to make it so the player character ragdolls as soon as their health reaches zero?? Instead of waiting for the player's death animation finish.
Hey, I got access to the ER Anim Studio and made my own version of this mod for Elden Ring. Would you be cool with me uploading it to the ER Nexus or should I hold off so you can upload your own later?
Yeah, I got tired of waiting for the public release for ER so I subbed for a day to get it. Plus Meowmaritus does great work, and I didn't realize before that this was his only income so I don't mind donating a little to him.
Thanks, I have a little more work to do on my version but I'll be uploading it pretty soon. I'll be sure to point back to this mod as my inspiration in the description.
Hi. Great mod since it affects the physics. To be honest I didn't download it because I'm not interested in its effect and I don't play DS3 at the moment, but I'm wondering if you applied manually the ragdoll constraints on every bone via 3DsMax and exported it via HavokContentTools? Or the vanilla skeleton already had the ragdoll constraints and they were disabled by the game. I'm wondering if you are able to add new bones with ragdoll effect, like [cloth] bones in ER. The DS3 don't have cloth bones, all moving parts are cloth physics, but I would like to add some hair bones to the head bone and to achieve ragdoll effect only on them, I mean to make them to move around influenced by gravity and acceleration. It would be great to add for them collision constraints against the back and head in order to avoid clipping. I suppose it is doable, but I didn't managed to find the right configuration steps to Havok Export Tool. I will appreciate if you will confirm that this is possible and I will try to dig deeper in this case. My dream is to make a long hairstyle with bones for every hair ribbon in order to simulate cloth physics on custom meshes. This model: https://free3d.com/3d-model/long-rigged-female-hairstyle-8239.html
i didnt applied it manually. there was a "option" in the animations file. all i had to do was adding it to evry animation i wanted it.
and no iam sorry, i am not that familiar with 3d moddeling :/
but maybe you should look at nameless king crown (freaky hair with physics) and "alter" this thing to your like (that long hair from your linked model looks nice)
Thanks for suggestion, but I tried already the Nameless King's hair. At the moment I can't move or resize cloth meshes. That's why I try to emulate the cloth physics with ragdoll bones. I saw the vanilla ponytail in Elden Ring with cloth bones that works decent with ragdoll.
heyo, im a bit new to the cheat engine stuff but could ya give a little advice on how to activate it through the cheat engine? i somehow cant just put 2 and 2 together for the life of me.
23 comments
you ask me if i allow it, thats really nice ;)
so i say yes, upload it.^^
Thanks, I have a little more work to do on my version but I'll be uploading it pretty soon. I'll be sure to point back to this mod as my inspiration in the description.
https://www.nexusmods.com/eldenring/mods/2284
To be honest I didn't download it because I'm not interested in its effect and I don't play DS3 at the moment, but I'm wondering if you applied manually the ragdoll constraints on every bone via 3DsMax and exported it via HavokContentTools?
Or the vanilla skeleton already had the ragdoll constraints and they were disabled by the game.
I'm wondering if you are able to add new bones with ragdoll effect, like [cloth] bones in ER.
The DS3 don't have cloth bones, all moving parts are cloth physics, but I would like to add some hair bones to the head bone and to achieve ragdoll effect only on them, I mean to make them to move around influenced by gravity and acceleration. It would be great to add for them collision constraints against the back and head in order to avoid clipping.
I suppose it is doable, but I didn't managed to find the right configuration steps to Havok Export Tool.
I will appreciate if you will confirm that this is possible and I will try to dig deeper in this case.
My dream is to make a long hairstyle with bones for every hair ribbon in order to simulate cloth physics on custom meshes.
This model:
https://free3d.com/3d-model/long-rigged-female-hairstyle-8239.html
Thank you.
and no iam sorry, i am not that familiar with 3d moddeling :/
but maybe you should look at nameless king crown (freaky hair with physics) and "alter" this thing to your like (that long hair from your linked model looks nice)
i will add a method for using gestures from the gesture menu.. so you dont need to use cheatengine
i tested it with gestures.. it does not work as intended.but give me a few hours^^
get a CE table and search in
- hero
- movement and animation
- idle animation
there you write the numbers into Value
good way for using it fast is to set a hotkey to activate it (and another for deactivating)