About this mod
ragdolled death, removed various effects, sounds, desintegration
- Permissions and credits
Now you can enjoy your character beeing ragdolled like many mobs :x
or ragdoll other (dead) Players^^
This File is not compatible with other animation changing mods!
(so its better to make a copy of c0000.anibnd.dcx if you can^^)
As i never used modengine (but i guess i will do for ER^^), i describe how i think it may work^^.
Search for modengine mod folder
(guess its in.. example: c:\steamlibrary\steamapps\common\dark souls iii\mod)
create folder "chr"
now it should look like this:
c:\steamlibrary\steamapps\common\dark souls iii\mod\chr
place c0000.anibnd.dcx into that folder
start with modengine?^^ (i dont even know if it works with it <.<)
Otherwise (if unpacked with uxm) you copy it just into
c:\steamlibrary\steamapps\common\dark souls iii\chr
it prevents from beeing (anri-)dying animation injected
but not beeing voided!
you can use - via cheatengine ragdoll at every time
90951 - activates ragdoll (always!)
60210 - deactivates it
I just made it for my own pleasure.. but it could be that others may enjoy it too
I used a manipulated c0000.anibnd.dcx for more than 2 years online (UXM - removed desintegration)
iam pretty sure its safe - but since i added ragdoll to it and wasnt able to test it cuz of servers down
: use it with caution.
I've heard that using MODENGINE online has a chance to PENALIZE you!
Final Result after 2 Weeks of UXM-Variant testing: DIDNT PENALIZED on testaccount
many many many thanks to meowmaritus for the beautiful ds3animstudio
you need
https://www.nexusmods.com/darksouls3/mods/332
OR
https://www.nexusmods.com/sekiro/mods/26
or ragdoll other (dead) Players^^
This File is not compatible with other animation changing mods!
(so its better to make a copy of c0000.anibnd.dcx if you can^^)
As i never used modengine (but i guess i will do for ER^^), i describe how i think it may work^^.
Search for modengine mod folder
(guess its in.. example: c:\steamlibrary\steamapps\common\dark souls iii\mod)
create folder "chr"
now it should look like this:
c:\steamlibrary\steamapps\common\dark souls iii\mod\chr
place c0000.anibnd.dcx into that folder
start with modengine?^^ (
Otherwise (if unpacked with uxm) you copy it just into
c:\steamlibrary\steamapps\common\dark souls iii\chr
it prevents from beeing (anri-)dying animation injected
but not beeing voided!
you can use - via cheatengine ragdoll at every time
90951 - activates ragdoll (always!)
60210 - deactivates it
I just made it for my own pleasure.. but it could be that others may enjoy it too
I used a manipulated c0000.anibnd.dcx for more than 2 years online (UXM - removed desintegration)
iam pretty sure its safe - but since i added ragdoll to it and wasnt able to test it cuz of servers down
: use it with caution.
I've heard that using MODENGINE online has a chance to PENALIZE you!
Final Result after 2 Weeks of UXM-Variant testing: DIDNT PENALIZED on testaccount
many many many thanks to meowmaritus for the beautiful ds3animstudio
you need
https://www.nexusmods.com/darksouls3/mods/332
OR
https://www.nexusmods.com/sekiro/mods/26