¿Haz tenido la intención de tocar la hogueras? Siento que es algo que haría el juego menos incoherente y ayudaría a la idea que quiere transmitir el mod sobre ser precavido.
Okay, seeing how I'm complaining made me realize that maybe I was looking for things easy, after changing my mentality I think I'm playing with more awareness of my actions, in the end this is something that challenges you and shows you that you have to get serious, have a nice day ;D
Is it possible to make the vision at which the enemy looks at you smaller exclusively in the crab swamp? In vanilla it was already a bit unfair that out of nowhere you get enemies because everything is full. Now, with git gud mod is worse, I can't fight against a crab because 8 undead arrive, the 2 crucified get up and without any reason the crab freeze and digs away, making everything you did useless.
Try to use Alluring skull or shoot them with something to bring out the monsters 1 by 1 to kill them. Or you can gather all the monsters like a train following you and go in some place where they can come at you from only 1 side, so you can hit them all with 1 attack and they hit each other when they try to attack you. When you are done with the lower enemies - go kill the crabs 1 by 1 (if you want).
Some time ago I had already tried the mod, at the beginning I only saw it as a Darker Soul that wanted to be more difficult because "haha the enemies look at you from 2km away and gank you". But what the f*** am I playing? You literally made it so much better, it's giving me a completely unique experience that I didn't think I would experience in this game. I love that everything is so fair now, if you died whether it was your fault or not being careful around the map, now that matters and I love it.
f*** what you did with the souls, I never thought I would give so much importance to their use, and the leveling up feels so fair that it makes it really matter to raise your vitality and stamina, I had to start another game because I need take seriously what I invest the souls in. Thanks also for making Vordt a boss that imposes, I had to learn to dodge him to pass, the problem with Darker Souls is that it feels more like a simple enemy health increase (And i love that mod too).
Now without health bars I feel every battle even with the weakest enemy as a fight where you don't have to trust because you don't know the health of the enemy, and boy do boss fights become something where I have to be with my abilities at 100% at all times because I don't know how much health they have.
Awesome MOD :D, it will be a pleasure to play the game this way and learn as I go.
I would like to suggest you one thing, is there a possibility that difficult enemies will give you better rewards? Without the constant flow of souls it feels like they became obsolete by not rewarding you for the effort of killing them. At least have them always drop a soul consumable, but give you a small amount of souls.
Item discovery is increased so you have a better chance to find Soul items. Soul items themselves have been changed to give you more souls. Boss souls give you more souls too.
I think it is balanced currently. Harder enemies can drop weapons/armor/something else which you might want, that is why you would kill them. If you find that you don't want anything that a harder enemy drops, then just don't kill him again. Just because an enemy is strong doesn't mean that you have to kill him more than once. The accomplishment for beating him should be enough.
Very interesting view, I agree with it then.Another thing, "Covenant emblems grant different attribute bonuses and FP regen", is there any place to review the benefits they offer.
When you get a Covenant emblem, try switching between at least 2 emblems and watch your attributes change (STR,DEX, etc).
Also I highly recommend you to play with my other mod Sovereignless Souls It adds to the atmosphere and ?difficulty cuz it is darker. Use the in-game settings specified there.
Whenever you finish this mod and if you still want to play, but you want new content - The Convergence Perf I added the same modifications there for the difficulty and realism.?
17 comments
Or you can gather all the monsters like a train following you and go in some place where they can come at you from only 1 side, so you can hit them all with 1 attack and they hit each other when they try to attack you.
When you are done with the lower enemies - go kill the crabs 1 by 1 (if you want).
I love that everything is so fair now, if you died whether it was your fault or not being careful around the map, now that matters and I love it.
f*** what you did with the souls, I never thought I would give so much importance to their use, and the leveling up feels so fair that it makes it really matter to raise your vitality and stamina, I had to start another game because I need take seriously what I invest the souls in. Thanks also for making Vordt a boss that imposes, I had to learn to dodge him to pass, the problem with Darker Souls is that it feels more like a simple enemy health increase (And i love that mod too).
Now without health bars I feel every battle even with the weakest enemy as a fight where you don't have to trust because you don't know the health of the enemy, and boy do boss fights become something where I have to be with my abilities at 100% at all times because I don't know how much health they have.
Awesome MOD :D, it will be a pleasure to play the game this way and learn as I go.
Soul items themselves have been changed to give you more souls.
Boss souls give you more souls too.
I think it is balanced currently. Harder enemies can drop weapons/armor/something else which you might want, that is why you would kill them.
If you find that you don't want anything that a harder enemy drops, then just don't kill him again.
Just because an enemy is strong doesn't mean that you have to kill him more than once. The accomplishment for beating him should be enough.
Also I highly recommend you to play with my other mod Sovereignless Souls
It adds to the atmosphere and ?difficulty cuz it is darker. Use the in-game settings specified there.
Whenever you finish this mod and if you still want to play, but you want new content - The Convergence Perf
I added the same modifications there for the difficulty and realism.?