Animation Bank used for the Holy King's Greatsword Project. Conatins animations retargeted from various enemies onto the player character.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version v1.1.0
-Added additional animations for Dragonslayer Armour and Soul of Cinder.
-Polished existing Soul of Cinder Animations.
-Added Champion Gundyr animations.
-Added Abyss Watcher animations.
-Added Darkwraith animations.
Version v1.0.3
-Fixed Soul of Cinder's Weapon Orientation for slam and thrust moves.
Version v1.0.2
-Fixed Dragonslayer Armour's Animations having weird arm twist issues.
Version v1.0.1
-Fixed Nameless King's Animations having broken thumb rotation
Animation Bank used for the Holy King's Greatsword Project. Conatins animations retargeted from various enemies onto the player character.
This mod will continue to get updates as long as i am working on the project and adding new animations to the bank.
EDIT: I might upload a version with animations sorted by enemy names but don't expect much as I'm too lazy and I forgot which animation id was assossciated with which enemy. I put them as i created them.