This page was last updated on 25 October 2024, 6:02PM
Changelogs
Version 2.05
Remade and optimised the mod
Compatible with game version 1.03
Added Wex Dust area shuffle
Added numrow controls to select player display in network window
Version 1.27
Fixed a bug with a patch in the NetSummonCtrl patch which caused unintended behaviour
Added countermeasures against cheats that instantly break player's gear
Added options in the ini file to specify boot volume of the game (it defaults to 50% in vanilla). You can find this under [MISC] at the bottom of the ini file
Version 1.26
Fixed a bug which caused the ini option "DisplayTimeRemaining" to not work correctly
Hotfix for a bug introduced in 1.25 that caused issues with summon signs
Version 1.25
Fixed a bug that caused bottom-left and bottom-right aligned display's wex icon and session timer overlap
Fixed a bug that caused a crash dump to be generated on exit
Fixed a bug in a ChrEquipReceiver patch which made some broken weapons not appear broken
Fixed a crash that would occur if the mod creates it's overlay before Steam does
Fixed a bug that caused duplication of OG DS2 saves
Fixed a bug with wex dust which would cause it to ocassionally skip isolated MP areas
Fixed multiple crashes/freezes on mod start-up
Swapped the way the mod loads it's overlay, so it is more specific to DS2 and less prone to freezing
Fixed a vanilla game bug that caused equipment models not to update when a repaired version of the same broken weapon was equipped (e.g. swapping from a broken Zweihander to repaired one)
Added the ability to turn off blood messages, bloodstains, and wandering ghosts
Wex dust has been optimised
Improved the setup code that runs when the mod starts up, and the way that save backups and the overlay are kept running
The mod will now be able to tell whether a giant seed is playing in the host world, and will display an image in the banner to alert you of this (this can be disabled or swapped)
Added autokick for players flagged as [Malicious] only
Added network statistics, which gives basic ping information about all connected players
Restructured mod files. All sounds will now need to be in "Blue Acolyte/Resources" and all images are now sourced from there too. All logs are now kept in "Blue Acolyte/Logs"
Added option to expand matching range upward. For a greater challenge in PvP
Added new ini option: AutoKick (default = 0)
Added new ini option: DisplayGiantSeed (default = 1)
Added new ini option: NetworkDebugModeToggle (default = F6 ( 117 ))
Added new ini option: Overlay (default = 1)
Added new ini option: DisableAsyncNetworkFeatures (default = 0)
Added new ini option: ExpandMatchmakingInvasionRangeToggle (default = F6 (116))
Added new ini option: ExpandMatchmakingInvasionRange (default = 0)
Version 1.14
Fixed a bug that caused the mod to incorrectly delete pre-existing items in the host world
Version 1.13
Reworked the invalid item patch
Patched multiple crashes
Added detection for bullet spam
InfiniteEyeOrbs now also applies to tokens of fidelity in the blue arena (they are still consumed when using them to heal the host)
Your current session time remaining is now displayed in the overlay
Bloodstains should now appear beneath where you were when you joined the session, on the same map
Version 1.10
Added chain loading option in the ini file
Fixed a bug with linux compatibility
Fixed a bug that flagged players who dropped > 99 ammo
Fixed a bug that caused the font size in the console to be the same as the banner's font size
Fixed an item list issue, which allowed other players to drop stacks of 99 unstackable items to you which would clutter up your inventory
Non-width spaces in character names are still filtered but no longer flagged as malicious