I downloaded the original Vestiges mod (mod number 859) in May of 2023. Between then and Feb 2024, when I actually went to play it, the mod page has been deleted, so new players cannot use this mod. Unless!
https://github.com/vawser/Vestiges-DS2 - The original Vestiges mod is still up at Github, at least for now.
http://vestiges.wikidot.com/start - this is the wiki for the base Vestiges mod, despite not being complete, it does have SOME info.
https://discord.gg/fFZgwvp this is the link to the Discord, but it might have been deleted along with the Nexus page for this mod.
(*source of the above info - I copy and pasted the description from the Vestiges mod (number 859) when I downloaded it)
Can confirm, as of September 2024, the github link for Vestiges works, I downloaded it and made it worked through Vortex. Once launched, the screen will have the usual logo, jhowevere, you will know the mod works because you ll find a tiitanate slab on a corpes, right behind you when spawining in Things Betwix, also a hyppo monster will be there, as well as falconers.
Having said that, the mod itself looks like changes little except every enemy in a 5 km radius will aggro and attack you all at once, progression and items so far look the same, only nootice one bonfuire moved in fores of the fallen giants.
Havent tried this Plus add on.
Update
Tried this mod through Vortex but didnt work, I noticed Vortex wouldnt reckognize a conflict between Vestiges a d Vestiges Plus, which I think, it should. Sonwhat I have done is , extract both mods, copy amd paste the vestiges plus files into vestiges, repacked it and loaded it as a mod on Vortex. Worked like a charm, as soon as I booted uo the splash screen has Vestiges Plus written on it, you start a new game from rignt outside the old hags house, classes look differe t and the starting gifts are Runes.
Btw this mod seems miles better than the original, I noticed better frames and agility from the get go, enemies are tougher with a lot of poise, but it still felt balanced, love the new rune system for embuding weapons, also tourches last a lot longer.
Thank you for the mod to the autbor and hope this can help other players.
Hi ! :) I have problem with NpcPlayerStatusParam, your stock file dosent even work i have still normal npc phantoms and also if i will change some items on maybe Sellsword Luet like weapon or something else it dosent also make changes in game. File is in param folder and i dont know if i must do something else or it is just broken, can you help me somehow please ?
The truth is, you are not very connected by the dark souls 2 reddit, the truth, and as for the mod, you plan to follow it or you have left it aside to focus, on the dark souls 3, as much as people love the dark 3 I keep saying that 2 is very good, it will not be perfection and it will also be totally rough, but the love deserves it the truth
easy my friend. soon will come lot new mods for ds2 we can play, you'll see, these come from people much more competent than me.
https://preview.redd.it/vzy6bw3hycq51.jpg?width=960&crop=smart&auto=webp&s=8e35d89cf9827b25189619bb2728ff8375f9c778 and https://www.youtube.com/watch?v=1KPqGhSrGZ0&ab_channel=SunlightBlade
I see, well, I see that things are going well, and in the meantime your mod is very good too, don't forget it, chean, the truth is, you did a very good job!, Greetings Sinner
The truth is, Sinner certainly misses you a lot, but hey hear the truth that throughout the mod it has been very exceptional, and certainly if you come back at some point, listen to the truth that I have many ideas to share with you boy! Thanks for the great work!
owh thanks buddy, same here. :) something stuck in me, I really need to do something for my life that I haven't done yet until this moment (guess I'm suck on time management huh). oh btw I've been hanging out at reddit r/DarkSouls2 for quite sometime now, it's refreshing answering some question for new players there, you should join too.
78 comments
https://github.com/vawser/Vestiges-DS2 - The original Vestiges mod is still up at Github, at least for now.
http://vestiges.wikidot.com/start - this is the wiki for the base Vestiges mod, despite not being complete, it does have SOME info.
https://discord.gg/fFZgwvp this is the link to the Discord, but it might have been deleted along with the Nexus page for this mod.
(*source of the above info - I copy and pasted the description from the Vestiges mod (number 859) when I downloaded it)
Once launched, the screen will have the usual logo, jhowevere, you will know the mod works because you ll find a tiitanate slab on a corpes, right behind you when spawining in Things Betwix, also a hyppo monster will be there, as well as falconers.
Having said that, the mod itself looks like changes little except every enemy in a 5 km radius will aggro and attack you all at once, progression and items so far look the same, only nootice one bonfuire moved in fores of the fallen giants.
Havent tried this Plus add on.
Update
Tried this mod through Vortex but didnt work, I noticed Vortex wouldnt reckognize a conflict between Vestiges a d Vestiges Plus, which I think, it should.
Sonwhat I have done is , extract both mods, copy amd paste the vestiges plus files into vestiges, repacked it and loaded it as a mod on Vortex.
Worked like a charm, as soon as I booted uo the splash screen has Vestiges Plus written on it, you start a new game from rignt outside the old hags house, classes look differe t and the starting gifts are Runes.
Btw this mod seems miles better than the original, I noticed better frames and agility from the get go, enemies are tougher with a lot of poise, but it still felt balanced, love the new rune system for embuding weapons, also tourches last a lot longer.
Thank you for the mod to the autbor and hope this can help other players.
p.s. found.
- Version 1.03
- New character scale body, male and female
- standard/default body scale now as skiny as DS1 and 3
- big arm/beefy arm suit for Alonne Captain armor, check that out.
- Weapon Moveset, new combination on powerstance (some special weapon)
- Mytha dagger, Umbar dagger, puzzling sword, Fume sword, Moonlight gs, LGK gs, Ruler's sword, Demon hammer, silverblack spear,,
- Spear and halberd 2H L2 = jump attack insted blocking.
- giving back Ashen Mist to Ancient Dragon.
- change name Saiyan Rune to Dark Sigil, and place it somewhere dark and locked.
- and no more enemy lazy attack (maybe idk, and weapon damage new moveset is in questionable)
edit: Powerstance dagger's R1 failed miserablyDragonslayer spear, helix halberd, chaos blade, besrek blade....
you'll see, these come from people much more competent than me.
https://preview.redd.it/vzy6bw3hycq51.jpg?width=960&crop=smart&auto=webp&s=8e35d89cf9827b25189619bb2728ff8375f9c778
and
https://www.youtube.com/watch?v=1KPqGhSrGZ0&ab_channel=SunlightBlade
and
WeaponActionCategoryParam.param for weapon moveset
something stuck in me, I really need to do something for my life that I haven't done yet until this moment (guess I'm suck on time management huh).
oh btw I've been hanging out at reddit r/DarkSouls2 for quite sometime now, it's refreshing answering some question for new players there, you should join too.
*very curious about your new ideas