Not many ppl are mentioning so I will - FANTASTIC job with the music you have chosen perfect pieces (at least the ones I've heard) and it really enhances the experience compared to the vanilla game, where most music was fairly forgettable (frankly apart from the few that Yuka Nitamura worked on).
I try to do all of it, the problem of why I'm so slow is because the texture dumper that I use so I can change the textures isn't sorted and there is about 1300 textures(600 of them being actual textures and not bump maps/refection stuff). And to make things more difficult I have to convert them to png so I can edit them, export it and then back to DDS then I have to go into the game to see if it first looks good then again to see if it matches the rest of the area, if not I have to re do it all again. So in saying that I'll do everything, try to make repeating textures stand out too much and organize them into folders.
There's a plugin for photoshop that lets you edit DDS files without converting them to PNG https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
GIMP can also edit DDS files without converting them to PNG. PNG can be used but shouldn't be because they are more resource-intensive, and in a mod such as this, that changes so much it would be problematic performance-wise.
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So in saying that I'll do everything, try to make repeating textures stand out too much and organize them into folders.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
PNG can be used but shouldn't be because they are more resource-intensive, and in a mod such as this, that changes so much it would be problematic performance-wise.
what you did someone did it before