I am using x360ce and that seems to be nullifying the effect of this mod... the deadzones dont seem to change Great game but this is making it 10x more frustrating then it is
That guide seems to be outdated. Valve seems to have removed those settings in favor of a single slider controlling deadzone size. That or they're too incompetent to make their UI work properly, so the settings are just impossible to access.
This thread is 7 years old and steam input settings are completely different right now. There's no inner deadzone setting anymore and the values are completely different.
There was a release which included both 32bit and 64bit versions and you didn't update your copy hosted on Nexus to include them both??? Your original source with both versions is a dead URL now...
Here's how I got it to work with my XBox Series X controller and my PS4 controller (running DS4Windows) for buttery smooth movement and camera input!
This is all using the newest version of Duranzo, downloaded from the Google Drive link at the top of the mod's description (v0.6-43). This should help with other versions of Duranzo and Steam too.
First, Steam's controller remapping features can mess things up if configured the wrong way. Rather than using DS2's per-game setting to "force on" or "force off" Steam controller button remapping, use the "global" setting (in Big Picture Mode, under Dark Souls 2, Manage Game>Controller Options>Steam Input Per-Game Setting). Next, make sure that under your global settings, the type(s) of controllers you're using are unchecked (Big Picture Mode main menu>Settings> Controller Settings). You can still turn on custom remaps through Steam per-game ("force on").
As of writing, Steam thinks Series X controllers are both Xbox One controllers and generic controllers, so I have "Generic Gamepad Configuration Support" checked to prevent double inputs and let Duranzo work.
Then we'll start configuring the mod. Extract and place it in your game folder as instructed, and open the Duranzo.exe to create the files we need.
Different versions of Duranzo use different INI formats, so you have to figure out which numbers you want to change and go in and change them manually if you don't want to use the GUI. The GUI divides the actual number in the INI by 10 then rounds to the nearest whole number. Setting it manually in the INI gives more precision.
Search for and change these settings under [Controller0]: LinearADZ=1 L_Deadzone=200 L_AntiDeadzone=360 R_Deadzone=120 (I noticed that the right stick had a larger deadzone at 200 for some reason. About 120 sets it to the same as the left stick, but you might want more if you find that when you quickly switch from face buttons to stick you move the camera unintentionally.) R_AntiDeadzone=360
In my INI I set these numbers for all 4 controllers just to be safe.
For older builds of Duranzo, you might need to divide those numbers by 10 (except LinearADZ obviously), and there may not be a distinction between settings for the left and right sticks. In that case, use 200 (or 20) as your deadzone and that will be fine.
And after all that, control is pure butter! Hopefully this helps someone!
Got it working, downloaded the file from the google drive, put the x64 contents into the game folder, set the settings, restart the program, and play the game with the application running. Really made the game more enjoyable, thank you
168 comments
Great game but this is making it 10x more frustrating then it is
https://steamcommunity.com/app/335300/discussions/0/2425614539578381407/
it involves just making some controller configuration changes through steam and worked perfectly for me and many others.
https://github.com/KrossX/Durazno/releases/tag/v0.6
Follow the suggested settings in the readme file contained within the download on this Nexus page for setting up that version.
YES, i downloaded and installed ONLY this mod.
btw. this mod changed nothing about deadzone..
https://github.com/KrossX/Durazno/releases
This is all using the newest version of Duranzo, downloaded from the Google Drive link at the top of the mod's description (v0.6-43). This should help with other versions of Duranzo and Steam too.
First, Steam's controller remapping features can mess things up if configured the wrong way. Rather than using DS2's per-game setting to "force on" or "force off" Steam controller button remapping, use the "global" setting (in Big Picture Mode, under Dark Souls 2, Manage Game>Controller Options>Steam Input Per-Game Setting). Next, make sure that under your global settings, the type(s) of controllers you're using are unchecked (Big Picture Mode main menu>Settings> Controller Settings). You can still turn on custom remaps through Steam per-game ("force on").
As of writing, Steam thinks Series X controllers are both Xbox One controllers and generic controllers, so I have "Generic Gamepad Configuration Support" checked to prevent double inputs and let Duranzo work.
Then we'll start configuring the mod. Extract and place it in your game folder as instructed, and open the Duranzo.exe to create the files we need.
Different versions of Duranzo use different INI formats, so you have to figure out which numbers you want to change and go in and change them manually if you don't want to use the GUI. The GUI divides the actual number in the INI by 10 then rounds to the nearest whole number. Setting it manually in the INI gives more precision.
Search for and change these settings under [Controller0]:
LinearADZ=1
L_Deadzone=200
L_AntiDeadzone=360
R_Deadzone=120 (I noticed that the right stick had a larger deadzone at 200 for some reason. About 120 sets it to the same as the left stick, but you might want more if you find that when you quickly switch from face buttons to stick you move the camera unintentionally.)
R_AntiDeadzone=360
In my INI I set these numbers for all 4 controllers just to be safe.
For older builds of Duranzo, you might need to divide those numbers by 10 (except LinearADZ obviously), and there may not be a distinction between settings for the left and right sticks. In that case, use 200 (or 20) as your deadzone and that will be fine.
And after all that, control is pure butter! Hopefully this helps someone!
https://github.com/KrossX/Durazno/releases