Dark Souls 2

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EvilDeadAsh34

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EvilDeadAsh34

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45 comments

  1. EvilDeadAsh34
    EvilDeadAsh34
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    Version differences:

    Ultra HD = All high setting textures = 4k. Medium = 2k.
    HD = High = 2k. Medium = 1k.




    WARNING!!! THESE TEXTURES DO NOT WORK WITH THE DX11 VERSION OF THE GAME.
  2. Ganaboy
    Ganaboy
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    Hello EvilDeadAsh,
    Any chance you will be coming back to modding ds2 . I have built a new lighting engine for ds2 . It also supports texturing and hot reloading of texture when game is running . Would be great some of your talents to be back in ds2 modding scene.

    Regards,
    Ganaboy/RageVitamins
  3. AmadisLFE
    AmadisLFE
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    I was actually thinking of porting the textures over to match with IGP.
    If I do, I only request your permission to post it.
    1. DestroyingProductions
      DestroyingProductions
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      https://www.nexusmods.com/darksouls2/mods/708

      This mod basically transfered weapon and armor mods to IGP11.
    2. EvilDeadAsh34
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      For future reference to anyone who might be thinking of converting textures of other mod authors. You should really send them a private message and not ask for permission in the comments because the likelihood of the request being seen is slim.

      That said i'm not giving such permissions anymore because other people abuse the system and generally don't ask to do converting. Sorry. But as the other person responded, many of my textures have already been converted in the mod mentioned. BTW that mod is the reason i'm no longer giving permission to convert my textures anymore.
  4. Redbluesky21
    Redbluesky21
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    Can you add this armor for skyrim mod?
    1. EvilDeadAsh34
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      As far as i know there isn't a way to port over the armor. But even if you could you couldn't host the mod on The Nexus anyway due to it being ripped content.
  5. emperorsfist
    emperorsfist
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    May I ask, would the time come for GEDOSATO to support DX11 games (SotFS by extension), would you be willing to port your textures over?
    1. EvilDeadAsh34
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      Well, if he did update it, which i think is not a possibility anymore, then the textures wouldn't need to be ported over. They'd be all set. So all that you'd have to wait for is a DX11 version of Gedosato that works with Scholar.
  6. carbman95
    carbman95
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    I LOVE IT!!!
  7. EvilDeadAsh34
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    FOTM with 12 votes and 55 endorsements in one month! I think this has restored my faith in making mods for this game... Thanks a lot, you guys.
  8. Gazarus378
    Gazarus378
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    as someone who loves the faraam armour but also dislikes green. can i have your children?
  9. Iz1ldur
    Iz1ldur
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    So, uh... I take it there's no female version?
    Oh well.
    1. EvilDeadAsh34
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      This is one of those comments that boggles my mind and makes me want to swear.

      How did you jump to the conclusion that there aren't female textures? Seriously. Yes there are female textures because my character is female. I do ALL my initial textures for the female sets.

      So, to be extra super-duper crystal clear... THERE ARE BOTH FEMALE AND MALE TEXTURES FOR BOTH TEXTURE SETTINGS.
  10. terrorr
    terrorr
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    Why you make me choose wich color to use





    (great work)
  11. thesuperpwner
    thesuperpwner
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    Awesome! So happy to see you again. Cannot wait for your other stuff.


    Btw, do you mind telling me your Gedosato settings?
    1. EvilDeadAsh34
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      Yeah, i'm not going anywhere. Me getting mad about stuff i can't change isn't worth all the drama it causes and texturing just for myself is boring so i'll keep going.

      As for gedosato... I'm going to just upload a file to this page with the gedosato files i edited, there's only a few i think. It would be too long to paste here otherwise, not that i changed much but you know what i mean.
    2. thesuperpwner
      thesuperpwner
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      cool thanks a lot.