Kind of curious about the Covenant logo you have there, is that a personal edit or is it a mod? Would be really interested to see what the other covenants look like and if it's available to download it myself.
Trivia: The design used here is actually what's inside the box from Hellraiser, lifted from blueprints made for a scene in one of the later movies. The accompanying "text" is from Evil Dead's Necronomicon.
I don't see any instructions how ti install. Is Gedosato required? I don't have that and no plan to have one as I'm using Kalicolas graphic mod. Thanks
Just some personal edits to bars, button prompts and reticle mostly, and window gradients I don't remember where from (Clean UI? Seems most likely, not certain).
I'd imagine it would override some elements and make similar edits to others. UI adjustments usually tend to focus on the same things.
None really in cases of miniscule assets like these, at least on any machine that should be trying to do things like run DS2 in the first place.
The major reason for .dds with these sorts of things is, or was; DS1 was fairly shitty about loading textures, and .png replacements could/would cause brief freezes anytime a texture got reloaded (since nothing seemed to be cached either). This would happen when weapon swapping retextured items for example, which was completely horrible. This doesn't happen with .dds format so it's a good idea even if there's no other concerns.
Then I guess I should start using DDS instead. The textures I make tend to be pretty large and I noticed some little freezes here and there. My reason for using PNG was that it has a thumbnail preview in Windows Explorer and it's easier for people without Photoshop to edit, but I found a solution for the preview thing. Thanks for your answer.
If you're getting little "hang" freezes like that, chances are .png replacements are your culprit man yeah, and I would definitely try moving your texture replacements to .dds format. A similar effect occurs in DS2 when the game is busy botching P2P connections, but you can probably tell the difference.
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Have not played DS1 and just watched it on YouTube.
If the regular signs could be HD, I would totally join the cause.
Yes, really.
link here http://imgur.com/qQI75d2
I'd imagine it would override some elements and make similar edits to others. UI adjustments usually tend to focus on the same things.
The major reason for .dds with these sorts of things is, or was; DS1 was fairly shitty about loading textures, and .png replacements could/would cause brief freezes anytime a texture got reloaded (since nothing seemed to be cached either). This would happen when weapon swapping retextured items for example, which was completely horrible. This doesn't happen with .dds format so it's a good idea even if there's no other concerns.
Thanks for your answer.
Have a good one.