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Jake Salt

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funexplosions

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25 comments

  1. bloodygus
    bloodygus
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    Hello, I like the new looks of Lenigrast a lot. Since noob to mods, i wanted to ask if this works with Sotfs?
    1. IvorySonSlayer
      IvorySonSlayer
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      • 5 kudos
      nope but there have been a few ports to SotFS, this one is the most recent
  2. XRifao
    XRifao
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    So hey dude, the override doens't seem to apply here, even though i got many other mods working, such as cleanui and fleshy hollows... got my settings set to high, but still nothing, i was wondering maybe for some reason the hash code of the textur emight be wrong, maybe for some reason i just have a different code, so do you know how can i check the hash code? or if there are any possible fixes?
  3. Meisenbach
    Meisenbach
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    • 13 kudos
    So you unhollowed Lenigrast?
  4. mctag
    mctag
    • supporter
    • 6 kudos
    Well, if anybody is interested, I tweaked this texture a bit so Lenigrast is still not green but he's definately undead (in line with "Fleshy hollows" mod) with pale-dirty skin and no pupils.
    1. DevelopmenthGB
      DevelopmenthGB
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      • 6 kudos
      Cool!
  5. CuxNexus
    CuxNexus
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    Very nice mod. Im glad I was not the only one that was annoyed with Lenigrasts state.

    He is not a Hollow. He is sane. And WE give him lots of souls for weaponrepairs.
    Its said that Souls keep you from Hollowing. Ok he has no Effigy but that was still annoying.
    He should have gotten better after all the souls we gave him.

    That was about time his looks changed to the better. *nod,nod*
  6. ktop
    ktop
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    Sorry for just now getting back on this. Thanks Lexman6, that fixed the problem. Textures had been set to medium. Adjusted it to high and "Lenigrast is Not Green", har har har! Thanks for the assistance guys! I really appreciate it!
  7. ktop
    ktop
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    I'm having difficulty getting this mod to work, Lenigrast remains green. Is it possible for this to conflict with the "Fleshy Hollows" mod? That is the only other texture override I have installed. I noticed your installation instructions show a different file path than mine. You show "C:User/.../DS2Tool/textures/DarkSoulsII/override/". The file path to my override folder is "C:Games/...Dark Souls II/Game/textures/DarkSoulsII/Override/". Could that be why it's not working for me? Looks very impressive and I would love to try it out!
    1. DevelopmenthGB
      DevelopmenthGB
      • supporter
      • 6 kudos
      Author, here.

      That shouldn't conflict at all, no. I also had Fleshy Hollows installed for awhile and it worked fine.

      Does it not change Lenigrast at all? Or does it only change him a little? If a little, then perhaps you have some ENB configuration that brings out the latent green baked into the model... or something... I'm just totally guessing because it looks fine for me.

      Don't get confused by the file path. Just put it in the same place you put the Fleshy Hollows texture files. AKA in your .../Override directory.

      EDIT: well, actually, it looks like the author of Fleshy Hollows is in the process of adding re-done NPCs to their mod. If that ever happens just install my mod after theirs and it should override their files. At the moment there shouldn't be any conflicts at all, though.
    2. ktop
      ktop
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      Thanks for the response, I appreciate it. I only have the default settings gedosato is set with after you install it. However I never thought to try and mess with the enb settings. He is about as green as he was before hand. Obviously a darker hue due to the lighting and shadowing overhauls gedosato has. I'll keep trying.
    3. Lexman6
      Lexman6
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      • 15 kudos
      EDIT: SOLVED
      The supplied textures with the mod correspond to 'High' texture quality in Dark Souls II's internal setting. Using 'Medium' or 'Low' results in different textures being loaded.

      Either set your texture quality to 'High' or work out what the hash is for the other two settings and downscale the modded picture as appropriate to the setting and save as the correct low/med hash.

      ORIGINAL:
      Hi, I'm having the same issue. I've noticed a few things of interest.

      1. Clean UI and Fleshy Hollows mods work fine
      2. Using GeDoSaTo's dump textures while in Majula doesn't result in either 549dceb2 or a ce9f0330 file hashes showing up. Searching for hashes from clean UI or Fleshy Hollows will show the original textures but for Lenigrast, none.

      I'm thinking that my game is assigning different hashes to certain textures, hell if I know why. I'm going through the dumped textures now but there are over a 1000 files and I don't know of a reverse image search tool I can use locally.

      Some details:
      Game Version: 1.03
      Calib. Version: 1.07
      English Version
  8. ninotoreS
    ninotoreS
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    Just so people know, Lenigrast is supposed to have that green tint, because he is indeed Hollowing. He's in the first stage of it.

    If you compare the way he looks to how the player-character looks in the first stage of Hollowing (i.e. no more than one death since having last had Humanity restored), it's identical. Same dark green tone with off-white pupil-less eyes, and the facial/head hair still intact.
  9. Originn
    Originn
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    • 0 kudos
    Thank you soo much. It was so freaking annyoing having to see a dark green Cabbage Patch Kid every time I went to reinforce my weapons & armor -_-
  10. CelerExcursor
    CelerExcursor
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    does not work. I'm using the latest version of gedsato installed in my darksoulsII directory, running it as administrator, I have texture override enabled in the .ini, and the DarkSoulsII is in the whitelist and being run as an administrator. yet it doesn't work.
    1. DevelopmenthGB
      DevelopmenthGB
      • supporter
      • 6 kudos
      Do any other texture mods work for you?

      Does it 100% not work, or is he just off-color?

      I'm the creator, just using my new username.

      I'm currently downloading the new (5 day old) GeDoSaTo update, and I'll let you know if it works for me.

      Works fine with new version. You should make sure your other texture mods are working.