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YarHar707

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YarHar707

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7 comments

  1. Rasdroc
    Rasdroc
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    Wouldn't she have it for LE?
  2. synthet1cs
    synthet1cs
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    Anyone know the corresponding textures in SOTFS?
  3. ObsidianStag
    ObsidianStag
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    Hey, great job, man! I tried tweaking this texture as well, with varying results. Really digging your texture work so far, keep em coming! And thanks to you, now I know which bump map goes with this, awesome.
  4. JudgmentJay
    JudgmentJay
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    Tested it in-game and it looks good.

    By the way, if you save your textures as .dds files, they're less prone to the hitching during loading you mentioned. For me, your Aldia floor texture has this hitching when you enter the keep from the first bonfire, but when I save it as a .dds file it does not.
    1. WASasquatch
      WASasquatch
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      DDS loses quality, making textures not high-res. Is the only issue with that. Since GeDoSaTo can't read TGA, it is best to do PNG if you want the quality from large textures. DSII DDS only reads at 8bit. Only reason they load quick, cause they're so highly compressed and destroyed.
    2. JudgmentJay
      JudgmentJay
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      The difference between the two is extremely small. Open these two images up and switch back and forth to see for yourself.

      PNG
      DDS
    3. spitefuldemon
      spitefuldemon
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      Yep, dds is much better than png. No noticeable loss in quality and way less hitching and loading stutter. Also dds files are easier to work with, especially when it comes to transparencies and normal maps.