Actually I believe that most of the lighting/shader mods, if not all of them, focus on making the game darker; for cinematic purposes but also to compensate for how Scholar of the First Sin is already brighter than the original release of DS2. You can still try them out, but again, I believe that they only make minimal changes in The Gutter, to preserve its challenge of navigation in the darkness.
That's right, with the mod even already having movement improvements featured, though in a smaller scale when compared to the aforementioned Balanced DS3 Combat for example, since it is in essence a Vanilla Plus mod foremost.
Hi man, Is there a specific param file that saves changes to items in Rosabeth's store? I mainly like her changes because it makes it easier to use my pyromancer build.
If you're using the correct tools for DS2 modding, then there will be the one Param file responsible for shop lineups. Opening it up will show a big list of IDs for each specific weapon/armor/item/etc. They are grouped next to each other pertaining what appears in what merchant, so in Rosabeth's case, you'll search the correct IDs that show the wares appearing in her own shop.
From there, either edit the IDs that already exist, or simply create a new ID next to the earlier one, to add a new item for sale. Happy modding. 👍
11 comments
>it's easy mode
every single time
If you're using the correct tools for DS2 modding, then there will be the one Param file responsible for shop lineups. Opening it up will show a big list of IDs for each specific weapon/armor/item/etc. They are grouped next to each other pertaining what appears in what merchant, so in Rosabeth's case, you'll search the correct IDs that show the wares appearing in her own shop.
From there, either edit the IDs that already exist, or simply create a new ID next to the earlier one, to add a new item for sale.
Happy modding. 👍
There's everything better documented there, including the modding tools and their latest versions for ease of use.