I experienced an issue with the current version in The Executioner's Chariot boss arena, the Chariot had turned into the Lost Sinner and upon entering the area, my character turned completely invisible, which was strange and has never happened to me in any of the previous versions, I was able to somehow beat the boss in this state and as soon as the Sinner was defeated, I turned visable again, before beating the boss I restarted the area a few times and each time I turned insible as soon as I got through the fog gates.
I'm also still finding multi bosses too difficult, if they can not be removed, could we perhaps have an option that all single bosses are randomized and multi bosses stay vanilla.
I would love some extra option to be added for reducing enemy spawns in the skeleton lords right, similar to the option for congregation. That fight is absolutely miserable when randomized, even with scaling lol
I entered the Looking Glass Knight arena to see which boss it would be. When I saw it was Ancient Dragon I quit out because I was not prepared for that fight. I came back a bit later and now when I enter the arena Ancient Dragon is nowhere to be found. I've tried waiting around for 5-10min to see if the boss would simply die out-of-bounds, but nothing. When I initially entered the arena Ancient Dragon was in his sleeping state.
Any ideas on how to fix? I tried re-randomizing with the same seed, but that didn't fix it. I'm thinking of trying to remove Ancient Dragon from the enemy pool and re-randomizing that seed. May do that after beating a few more bosses. I'm worried re-randomizing the seed after removing Ancient Dragon may reroll the rest of the remaining bosses.
I have tried removing Ancient Dragon and re-randomizing the seed and that didn't work. The Looking Glass Knight fight just showed a boss health meter, but it was empty. I tried randomizing to another seed and same issue. I'm legitimately stuck at Looking Glass Knight boss arena because of the initial Ancient Dragon sleeping boss. Hoping for a solution. This has been a fun seed so far.
In Skeleton Lords I had Aava, Red Smelter, and Giant Lord. And Iron King spawned after killing Aava. And Sinh + ~10 other enemies spawned after killing Giant Lord. Chariot was wild too with Fume Knight and Iron King both as regular enemies in the arena.
Hello, I am not sure if this is a bug but I reported it as such anyway just in case. I have over 1 million soul memory in my seed currently but i have not defeated all the old ones yet I have Sinner left. I thought you needed either or not both. When I go to Drangelic, only the left Golem activates after I kill all the enemies but the Right Golem wont do anything thus the door wont open. Is this a known thing or is there something I am missing? Maybe I have no played DS2 Scholar in a while and with the Randomizer I may be a bit confused as to what to do next. The only bosses I have left right now are Sentinels, Gargoyles and Chariot which are optional right? Or do I need the Ring as well to open this door like you do the other doors? If anyone is aware of this or knows what I am missing let me know. Thank you Edit: The Right Golem finally absored the souls to open the door but then the game crashed after I entered the castle.
For me it seems to now refuse to randomize the enemies. I made one initial randomization, and now it seems I am stuck with that enemy seed even if I click randomize enemies, derandomize enemies, reroll etc, and relaunch the game between each attempt. The items get re-randomized though. What am I doing wrong?
This is a more general modding question, but how would I link additional DLL files in the modengine file? This use case would be the Randomizer, the memory fix, and the Archipelago Multiworld randomizer. I can run any combination of 2 of the DLLs, but can't run all 3 and I believe it's because my wording on the "chainDInput8DLLPath=" is wrong but not sure how to resolve it.
You could try this loader: https://www.nexusmods.com/darksouls3/mods/677 even when its for DS3 it works fine with DS2 As far as im aware you can only load one dll that interacts directly with dInput8.dll
346 comments
I experienced an issue with the current version in The Executioner's Chariot boss arena, the Chariot had turned into the Lost Sinner and upon entering the area, my character turned completely invisible, which was strange and has never happened to me in any of the previous versions, I was able to somehow beat the boss in this state and as soon as the Sinner was defeated, I turned visable again, before beating the boss I restarted the area a few times and each time I turned insible as soon as I got through the fog gates.
I'm also still finding multi bosses too difficult, if they can not be removed, could we perhaps have an option that all single bosses are randomized and multi bosses stay vanilla.
Any ideas on how to fix? I tried re-randomizing with the same seed, but that didn't fix it. I'm thinking of trying to remove Ancient Dragon from the enemy pool and re-randomizing that seed. May do that after beating a few more bosses. I'm worried re-randomizing the seed after removing Ancient Dragon may reroll the rest of the remaining bosses.
In Skeleton Lords I had Aava, Red Smelter, and Giant Lord. And Iron King spawned after killing Aava. And Sinh + ~10 other enemies spawned after killing Giant Lord. Chariot was wild too with Fume Knight and Iron King both as regular enemies in the arena.
Seed for anyone interested - 816816868058850
Edit: The Right Golem finally absored the souls to open the door but then the game crashed after I entered the castle.
As far as im aware you can only load one dll that interacts directly with dInput8.dll