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Moonlight Ruin

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MoonlightRuin

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17 comments

  1. Blackshen28
    Blackshen28
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    where to find the npc?
    1. MoonlightRuin
      MoonlightRuin
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      Next to a tree to the side of the mansion's entrance, between the mansion and Maughlin's place.
  2. mr666saturn
    mr666saturn
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    I know what I'm about to ask would be a great undertaking, but would you be willing to make a merchant that sells every item in the game like the honest merchant mod in Dark Souls 1?
    1. MoonlightRuin
      MoonlightRuin
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      That would be an interesting mod, but if I end up doing it, then it's going to be in the future... I don't feel like getting every single item into a shop at the moment. 😅
    2. mr666saturn
      mr666saturn
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      I'm actually considering doing it myself! Is it possible with just DSMap Studio, or are other tools required?
    3. MoonlightRuin
      MoonlightRuin
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      You can give all items to an existing NPC just with DSMS. If you want a new npc, then you'll need to edit the talk.esd files with "Esd Tool".

      This mod was actually made as a result of a tutorial I made on how to make custom merchants, so if you're interested, here's the video.
    4. lelyer
      lelyer
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      Hey sorry to bother you! I'm not super familiar with DS2 modding but i'm really interested in giving an NPC all items mostly for the armor lol. What exactly is "DSMS" if you don't mind me asking.
    5. MoonlightRuin
      MoonlightRuin
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      In the description I list the tools used for the mod. DSMapStudio (DSMS) is a map, param and text editor for many of the souls games. If you're interested in modding I recommend checking the Souls Modding wiki to learn more.
      http://soulsmodding.wikidot.com/
    6. lelyer
      lelyer
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      ah okay! thank you so much!!!!
  3. SINOCCHIO
    SINOCCHIO
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    Any requirements to use this mod?
    1. MoonlightRuin
      MoonlightRuin
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      Aside from having a PC with Scholar of the First Sin, not really... The installation process is in the description.
  4. Angeluso
    Angeluso
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    What exactly would be the point of ring of sacrifice by introducing this?
    1. MoonlightRuin
      MoonlightRuin
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      I mean ... the ring of life is already a consumable when you think about it.
    2. Zethras
      Zethras
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      I actually wonder what would be the point to spend a set amount of souls to get an item that gives you LESS souls than what you spent. It's not convenient in the slightest
    3. MoonlightRuin
      MoonlightRuin
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      I've done that in real life.
    4. Angeluso
      Angeluso
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      @MoonlightRuin @Zethras
      Unlike souls, the Ring of Life occupies a ring slot, which is quite important, and it also requires a significant amount of souls for repairs.
      Using soul consumables virtually eliminates the risk of losing souls upon death. Similar to the coin pouches in Sekiro, by investing in these consumables, you can ensure that you never lose a substantial amount of souls when you die, with only a minimal to no cost in souls.

      I was just wondering why you'd ever use ring of life in terms of balance then, or if there are other changes planned for it.
    5. MoonlightRuin
      MoonlightRuin
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      The ring costs way less to repair in the OG version of DSII, so I guess that if I could make a change for balancing, it would be to reduce the repair cost. But hey, I get it you know? That mod itself is broken just by giving you this amazing option to secure your souls, the Ring of Life being unnecessary in a specific situation is the least of concerns here. But think about it, if you're doing a "no talk run", the ring suddenly becomes amazing, don't you think? (joking).