0 of 0

File information

Last updated

Original upload

Created by

emoose

Uploaded by

emoose

Virus scan

Safe to use

180 comments

  1. emoose
    emoose
    • premium
    • 304 kudos
    Locked
    Sticky
    Honestly releasing a mod like this is a little scary for a series with such a big modding scene 😅 hope it comes in useful, if you give it a try I'd appreciate hearing how it works for you!

    Dec 2024 update:

    Online mode is now available without needing a test code, doesn't seem to be any online issues from what testers have tried.

    Unfortunately weapon durability is still reduced when playing at higher FPS, IIRC sometimes durability gets affected from two different parts of the code when at high framerates for some reason, sadly haven't been able to find much to help that yet...
  2. corlame
    corlame
    • supporter
    • 0 kudos
    works fine but when i move my mouse its lagging or jittering idk how to put it right, any way to fix this?
  3. thatonesage
    thatonesage
    • premium
    • 0 kudos
    Such funny timing, to get the urge to do a 2nd play-through of DS2 (I always felt like it's a game I want to get back to ever since doing my first play-through, SOTFS edition), right as this wonderful mod is getting active development. Thanks a lot for this!!!
  4. EnderPig123
    EnderPig123
    • supporter
    • 0 kudos
    I'm running SotFS on Linux (Mint, not SteamDeck) and when I enable the mod using the launch options in the install instructions, my controller input stops working, KB+M works fine. Has anyone run into anything similar before? I'm using DS2LE to set the FPS cap and no other mods, so not 100% sure if this would be an issue with this mod or with DS2LE, although DS2LE on its own works fine w/ controller. I have the logs for both mods and can include them if needed.
    1. emoose
      emoose
      • premium
      • 304 kudos
      Could you try renaming dll to dxgi.dll or dinput8.dll and see if that helps? might also have to adjust the launch options too.
    2. EnderPig123
      EnderPig123
      • supporter
      • 0 kudos
      That did it! Renamed dll to dinput8 since dxgi was already in use by DS2LE and controller works as expected. Thank you for the help!
  5. libretro
    libretro
    • premium
    • 7 kudos
    Hi, would it be possible to add a setting to the ini file that allows you to turn on or off the logging? Instead of it being implicit by default.

    I ask because based on the log it seems that whenever it does do some physics stuff it writes an entry to the log file. It'd be nice to avoid any unnecessary overhead at runtime especially when most ppl playing will have no need or care about this log file, they just want to play the game.
    1. emoose
      emoose
      • premium
      • 304 kudos
      Ah that logging wasn't meant to be in there, sorry about that, will push a fixed build in a sec.

      E: posted 0.4.1 which should remove it, thanks for letting me know!
  6. DarkSoulsEnj0yer
    DarkSoulsEnj0yer
    • member
    • 0 kudos
    I copied both files into the game's folder and the game won't open 
  7. Kai004
    Kai004
    • member
    • 0 kudos
    Cant get it to work. Using the frame limiter from ds2le (240fps) and the fps is extremely unstable, it goes above 60 and jumps to random values from that to 240 and is very stuttery. I have zero idea how to fix this
  8. sENoZQHD
    sENoZQHD
    • premium
    • 0 kudos
    

    It works but.... It add some cray ass input lag, any idea ? oO

    edit: managed to make it works, ds 2 120 fps sick.

    Boss use it as well, works perfectly. capped at 120 recorded at 120


    Voila the tutorial from Micro.
     
    1. saleerix
      saleerix
      • member
      • 0 kudos
      how did you fix the input lag?
    2. SirKenobi
      SirKenobi
      • supporter
      • 0 kudos
      switch to SMAA in the DS2LE settings, I had a 1 second delay when it was on fsr2
  9. RockLover90
    RockLover90
    • member
    • 6 kudos
    Some enemy ragdolls jump 2 meters in the air after death. I presume it is a physics bug because of the 120 FPS?
  10. do dsr next!!!
    1. emoose
      emoose
      • premium
      • 304 kudos
      Did take a look at it before and was able to do the same as here, but DSR seems to have some anticheat/antitamper stuff which randomly causes crashes when code was modified, no idea how to work around that and couldn't see any other mentions of it unfortunately...

      When it was working the only problem I saw was roll distance being reduced, may have found some workaround for that eventually if I could have bypassed that anti-tamper :/
    2. damn i missed that you had replied to me... anyway, there's a ce plugin called "stealth edit" which works around the check the game does on memory somehow. it lets you use ce on dsr. only problem is its closed source... stealth edit would only help here if you made the fps mod entirely with cheat engine, which i know is possible since the grand archives table has something like that for elden ring
      https://fearlessrevolution.com/viewtopic.php?t=1849
      and the grand archives ce table in which the fps script is
      https://github.com/The-Grand-Archives/Elden-Ring-CT-TGA

      also there's a way to disable the anticheat of dsr completely here
      https://github.com/metal-crow/Dark-Souls-1-Overhaul/blob/master/OverhaulDLL/src/AntiAntiCheatASM.asm
      im not gonna pretend i understand whats going on in that though
    3. now that i looked at dsr overhaul's codebase again i found this
      https://github.com/metal-crow/Dark-Souls-1-Overhaul/blob/master/OverhaulDLL/src/AntiAntiCheat.cpp
      which mentions some kind of hash checks. it could mean that this anticheat bypass also disables the crashing but idk you should ask the author or even test your mod while running this mod
  11. saleerix
    saleerix
    • member
    • 0 kudos
    how do i fix the full second of input delay i get when using this mod? it doesn't matter if im on controller or keyboard, it's only when this mod is installed that i get a full second of input delay.

    edit: for anyone with the same issue, just cap your fps at 120. it seems the mod has issues going above the framerate