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ObsidianStag

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ObsidianStag

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18 comments

  1. WASasquatch
    WASasquatch
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    I really like it, though I removed the moss wall textures as the lichen and moss it had before seemed much more realistic. Give it some curves and enrich the depth and it looks great.
    1. ObsidianStag
      ObsidianStag
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      Thanks! The problem I was running into, is that too much detail pops back out how tiled it is. This is my reasoning for using something so simple. I'll see what I can do with a few alternate ideas though...
    2. WASasquatch
      WASasquatch
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      Try extremely large textures (4MP and above) and make textures out of a section, usually helps with the illusion of the texture. Large textures downsized to fit in the dimensions of the file is where your eyes see to much repeating.
    3. ensssss
      ensssss
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      • 47 kudos
      Are you sure that the texture surfaces actually have a pixel to unit ratio?
    4. raglegumm
      raglegumm
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      It doesn't work for me for some reason, I have "no buff effects" and "faraam redone" installed and working just fine.
    5. ObsidianStag
      ObsidianStag
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      Not sure why that would be? So long as the original, or variant (renamed) are in the override folder, it should work. That sucks, sorry man, hope you get it sorted!
  2. MasterSorez
    MasterSorez
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    Looks a bit TOO grassy, in my opinion. Maybe give it some of its original moss-like look back could make it look a bit better, but I do love the quality!
  3. nukeclears
    nukeclears
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    Like people said before, its nicely detailed but its extremely plain.
    But thats what a first version of a mod is for
  4. JudgmentJay
    JudgmentJay
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    An improvement over vanilla since it gets rid of the super obvious tiling, but yeah, it's a little flat. Not sure if there's a way around that since as you've mentioned, adding too much detail will cause more tiling. I think a less dark green might blend in with the environment a bit better.

    Regardless, your work is appreciated!
    1. ObsidianStag
      ObsidianStag
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      Thanks! I'll hopefully have some alternate textures soon, and a more vivid green for the original. I'll keep workin on it.. Not sure how much I can do regarding how flat it looks, most of the vanilla textures suffer from this as well. I'm not even certain the ground textures use normal maps, I couldn't find one, anyway (though I could have missed it while sifting thru texture dumps.) Thanks for the kind words, I'll see what I can come up with.
  5. Celice
    Celice
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    I always appreciate textures like these, but for me, they aren't an improvement because they have the same bland problem of being the same texture throughout. It's actually worse, as now it looks like someone spraypainted green over the level, because the texture us purely grass, whereas the original had mossy clumps over the grassy parts.

    But some people might like this green carpet look, too. Variety is always best!
  6. xaviz
    xaviz
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    • 0 kudos
    nice start, will follow your progress!
  7. Alo81
    Alo81
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    Hey man, ignore the haters. This is great! Working within the constraints you have, I think you did a pretty great job.
  8. Xuphra
    Xuphra
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    I like the original more. The ground here is rock covered with dirt and old moss, not grassy plains. Perhaps if you add in some more detail like roots, patches where there's no grass at all, just make it look more gritty and worn.
    1. ObsidianStag
      ObsidianStag
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      Well, at least your criticism is constructive, thank you. Yeah, honestly, I it was more a 'proof of concept' at this point, prototype... I'll be putting some variants up soon. Thanks!
  9. Elite Bushido
    Elite Bushido
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    • 0 kudos
    looks worse...
    1. ObsidianStag
      ObsidianStag
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      Lucky for you, no one's forcing you to use it!