- All games
- Dark Souls 2
- Mods
- Visuals and Graphics
- DS2LightingEngine SotFS
DS2LightingEngine SotFS
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version0.9.0.23
- Download:
- Manual
File information
Last updated
Original upload
Created by
GanaboyUploaded by
GanaboyVirus scan
Tags for this mod
Activity logs
This page was last updated on 15 May 2024, 5:33PM
- Changelogs
-
-
Version 0.8.9.2
- UI scaling.
- Preset Selection.
- Fixes Dithering Issue. Visible interlaced lines in dark areas should be corrected.
- Fixes Aldia Appearing before teleport was complete.
- Added Setting for Volumetric Fog(Disable this for Legacy GPU's)
- Legacy Engine GPU build is now deprecated
- Configured all Eleum Loyce area IDs, including HDR color grading settings: EleumLoyce, EleumLoyce_Blizzard, EleumLoyce_Castle, EleumLoyce_Queen, EleumLoyce_Boss (retained previous ambient diffuse settings)
- Added EleumLoyce_Ramparts area ID
- Added Eleum Loyce LUT
- Added ChasmOfTheAbyss area ID, which is shared by all Dark Chasm of Old areas, including Darklurker's arena
- Disabled atmosphere by default in Frigid Outskirts, because it breaks the snowstorm effect if enabled (I made some changes to Frigid Outskirt's atmosphere settings, but did not include them)
- Restored god rays in Dragon Aerie and Dragon Shrine while retaining volumetric fog settings
- Fixed inconsistencies in Vendrick's and Velstadt's area IDs
-
Version 0.8.8
- Removes "fake" metal lighting associated with ambient diffuse; however, some areas need this, like shadowed areas in FoFG
- Adds ambient diffuse color and scale settings. The value represents the previous ambient BRDF (now represented as a numerical value rather than an operation involving Pi)
- Adds DiffuseMetalContrib (shadow and light) for each area, to help reduce issues with DS2's inconsistent use of cubemaps. Depending on whether a cubemap is used in an area or not, this value should be relatively low.
- Updates specular tint in Shulva as an example
- Adds "Disabled Precomputed Light Mask" setting. This is ticked by default in bright areas; however, you also have to disable precomputed light masks under User Settings.
- Added shader param to enable specular map in albedo
- Added shader param to control tiling of environment textures
- Added shader param to force uniform tiling of environment textures
- 1st pass of ambient diffuse values (metallic) for most areas.
-
Version 0.8.7
- - Added updated cloth shading model
- - Added parallax occlusion mapping support
- - Multiple improvements to texture editor mode
- - Fixed bloodstain flicker and Last Giant cutscene
- - Improved HDR color grading transitions
- - Reconfigured Dragon Aerie
- - Restored Shulva LUT
- - Added HDR color grading settings to: all Majula transitions, Firekeeper's House, Grave of Saints, all Shaded Woods area IDs, Doors of Pharros, Brightstone Cove Tseldora, Huntsman's Copse, and Shulva
-
Version 0.8.6.3
- - Adjusted the Overcast LUT to increase visibility
- - Presets for FoFG, Shaded Woods, Huntsman's Copse, Aldia's Keep, and the Ancient Dragon Memory have been adjusted. See the #beta-releases channel in Discord for detailed changes.
-
Version 0.8.6.2
- - Corrected changes to tone mapping values in several areas
- - Increased visibility in dark areas using the Generic and Dark LUTs (No Man's Wharf, the Gutter, the Rotten, Shulva, etc.)
-
Version 0.8.6.1
- - Reverted unfinished presets from areas where they were mistakenly included
-
Version 0.8.6
- - Added texture dump, override, and selection features
- - Fixed GTAO sunglight bug
- - Fixed Dragon Aerie flickering clouds
- Visual adjustments by Duke: added 2 new LUTs, improved settings for several areas
-
Version 0.8.5.1
- - Fixed crash when combined with Seeker of Fire mod during Nashandra Fight
- - Added player character lantern setting under "user settings"in GUI
-
Version 0.8.5
- - Added bloom feature and default configuration under post-processing section in the GUI.
- - Fixed "black void" areas, such as the entrance to Undead Crypt.
- - Included two new, area-specific LUTs (DS2LE_Evening and DS2LE_Moonlit) and applied them by default to the appropriate areas.
-
Version 0.8.4.2
- - Added SMAA feature with several quality presets. It is enabled by default. Please disable in-game anti-aliasing if using SMAA.
- - Added SunDisk size control.
- - Sun lighting will correctly go dark when below the horizon.
- - AO halos around grass should now be significantly reduced
-
Version 0.8.4.1
- - Added GUI Settings. F1 -> In-game UI settings -> Edit color / transparency & save.
- - Removed enc-regulation.dcx file from distribution. This was included by mistake from start.
- - Fog interaction with particles is corrected. You should no longer see black patches when particles are on screen. Fog and spells should be colored appropriately now and particles dim as they go into fog.
- - Aava, the king's pet, is now invisible , Shaded Woods ghosts are appropriately translucent without Eye of the Priestess and visible with it.
- - Added configurations for the following areas: Eleum Loyce states (pre- and post-melt) & Vendrick's room.
- - Reduced fog lighting slightly in the following areas: Velstadt arena, Sinh arena).
- - Absorbing a lot of souls should no longer produce rectangular artifacts around the player character.
- - Brume Tower's lighting has been adjusted to fix the yellow-ish effect on characters.
-
Version 0.8.4
- - Added settings to customize DS2's UI. (F1-> in-game UI settings-> edit color / transparency-> save.)
- - Removed enc-regulation.dcx from distribution. This was included by mistake.
-
Version 0.8.3
- - Fixed Aava and the Shaded Woods phantoms. They are now correctly visible after obtaining the Eye of the Priestess.
- - Improved fog Interaction with particles. Black patches on camera in shaded woods should now be fixed.
-
Version 0.8.2
- - Added default base configurations For EleumLoyce for different scenarios. Will be updated later.
-
Version 0.8.1
- - Fixed particle rendering when phantoms cast magic. They were appearing as black boxes.
- - Miscellaneous bug fixes, expect more bugs because this is a big consistency update.
-
Version 0.8.0
- - Added particle Interaction with fog. Fog gates should now be consistent with fog (e.g. Velstadt room).
- - Added new configuration for Frigid Outskirts / Vendrick.
- - Miscellaneous bug fixes.
-
Version 0.7.6
- - Updated ambient lighting in few places.
- - Updated shadow occlusion for lightmaps.
-
Version 0.7.5
- - "Muddy" look in FOFG has been corrected.
- - Many sliders can now go all the way to 0.0 (volumetric fog settings). If 0.0 then light contribution to fog will not be calculated.
-
Version 0.7.4
- - Updated default settings for Shrine of Amana and Demon of Song,
- - Updated water rendering for low depth water.
-
Version 0.7.3
- - Fixed miscellaneous rendering issues.
- - Fixed issue with certain armors/ weapons not displaying specular color correctly.
- - Added new default tone map settings.
- - Atmosphere transitions should now be more subtle.
-
Version 0.7.0
- - Fixed water reflection rendering in Shrine of Amana.
-
Version 0.6.5
- - Added post-processing support. .dds LUTs can be loaded in-game.
-
Version 0.6.1
- - Added full resolution support.
-
Version 0.6.0
- - Fixed issue with skin rendering in dark areas. Skin should have some subsurface now in dark areas too.
- - Fixed AO over-darkening in the corner of the eyes.
-
Version 0.5.3
- - Improved ambientlighting in Majula and Heide.
- - Reduced "grey" effect indoors in FOFG. Outdoors areas are considered damp.
-
Version 0.5.2
- - Fixed poison and acid pools.
- - Fixed the texture issue on Mastodons.
-
Version 0.5.0
- - Added support for phantom rendering. Phantoms are now colored correctly.
- - Added an option for "DS2 App LUT" . Press "F1" -> Renderer Settings -> DS2AppLut.
- - Faded fog near the camera so more details from armor.
-
Version 0.4.0
- - Fixed issue with black screen when starting a new game.
- - Fixed heavy fog in Shaded Woods. Was not visible before.
- - Removed asserts in file.
-
Version 0.1.0
- Initial Upload - Alpha
-
- Author's activity
-
May 2024
-
15 May 2024, 5:33PM | Action by: Ganaboy
Attribute change
'Description changed.
Mod version changed to 0.9.0.23.'
-
15 May 2024, 5:32PM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_23 [version 0.9.0.23]'
-
14 May 2024, 5:21PM | Action by: Ganaboy
Attribute change
'Description changed.'
-
14 May 2024, 1:57PM | Action by: Ganaboy
Attribute change
'Mod version changed to 0.9.0.22.'
-
14 May 2024, 1:56PM | Action by: Ganaboy
File added
'DS2 Lighting Engine _0_9_0_22 [version 0.9.0.22]'
-
13 May 2024, 5:00AM | Action by: Ganaboy
Attribute change
'Description changed.
Mod version changed to 0.9.0.21.'
-
13 May 2024, 4:59AM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_21 [version 0.9.0.21]'
-
11 May 2024, 8:18PM | Action by: Ganaboy
Attribute change
'Description changed.'
-
11 May 2024, 8:01PM | Action by: Ganaboy
Attribute change
'Description changed.'
-
11 May 2024, 7:58PM | Action by: Ganaboy
Attribute change
'Description changed.
Mod version changed to 0.9.0.20.'
-
11 May 2024, 7:58PM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_20 [version 0.9.0.20]'
-
10 May 2024, 9:23PM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_20 [version 0.9.0.20]'
-
10 May 2024, 5:47AM | Action by: Ganaboy
Attribute change
'Description changed.'
-
10 May 2024, 5:44AM | Action by: Ganaboy
Attribute change
'Description changed.
Mod version changed to 0.9.0.19.'
-
10 May 2024, 5:44AM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_19 [version 0.9.0.19]'
-
07 May 2024, 2:42PM | Action by: Ganaboy
Attribute change
'Summary changed.
Description changed.'
-
07 May 2024, 2:37PM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_18 [version 0.9.0.18]'
April 2024
-
30 Apr 2024, 1:15PM | Action by: Ganaboy
Attribute change
'Description changed.'
-
29 Apr 2024, 10:05PM | Action by: Ganaboy
Attribute change
'Mod version changed to 0.9.0.17.'
-
29 Apr 2024, 9:56PM | Action by: Ganaboy
File added
'DS2 Lighting Engine V_0_9_0_17 [version 0.9.0.17]'
-
- Mod page activity
-
May 2024
-
16 May 2024, 11:38AM | Action by: gigagilgamesh
Tracked
'DS2LightingEngine SotFS'
-
16 May 2024, 11:34AM | Action by: muuslei
Endorsed
'DS2LightingEngine SotFS'
-
15 May 2024, 9:57PM | Action by: Ziromen90
Untracked
'DS2LightingEngine SotFS'
-
15 May 2024, 6:43PM | Action by: SaturnCraft
Untracked
'DS2LightingEngine SotFS'
-
15 May 2024, 5:24PM | Action by: Boczekek
Tracked
'DS2LightingEngine SotFS'
-
15 May 2024, 3:02PM | Action by: MixableJeans407
Tracked
'DS2LightingEngine SotFS'
-
15 May 2024, 1:16PM | Action by: liusudiaohua
Endorsed
'DS2LightingEngine SotFS'
-
15 May 2024, 6:02AM | Action by: GuitarGod117
Tracked
'DS2LightingEngine SotFS'
-
15 May 2024, 5:41AM | Action by: droid4l
Endorsed
'DS2LightingEngine SotFS'
-
15 May 2024, 3:02AM | Action by: xtl18
Tracked
'DS2LightingEngine SotFS'
-
15 May 2024, 1:41AM | Action by: erenk1
Endorsed
'DS2LightingEngine SotFS'
-
14 May 2024, 7:34PM | Action by: Toxicsoup123
Tracked
'DS2LightingEngine SotFS'
-
14 May 2024, 6:11PM | Action by: puckers69noice
Tracked
'DS2LightingEngine SotFS'
-
14 May 2024, 5:25PM | Action by: kknd5544
Tracked
'DS2LightingEngine SotFS'
-
14 May 2024, 4:40PM | Action by: LockJaw1
Endorsed
'DS2LightingEngine SotFS'
-
14 May 2024, 4:40PM | Action by: LockJaw1
Endorsed
'DS2LightingEngine SotFS'
-
14 May 2024, 3:45PM | Action by: verbot46
Endorsed
'DS2LightingEngine SotFS'
-
14 May 2024, 2:49PM | Action by: alaneTrueStory
Tracked
'DS2LightingEngine SotFS'
-
14 May 2024, 2:04PM | Action by: Kramn1k
Endorsed
'DS2LightingEngine SotFS'
-
14 May 2024, 8:02AM | Action by: TheFinalMaster
Tracked
'DS2LightingEngine SotFS'
-