You just made my 2 favorite mods into one... Doing God's work here , friend. I don't need to keep changing mods between casters and melee chars anymore! But can i ask you a version of your mod with the "Guaranteed Item Drops" merged into the other two?
Hello Dutch Taylor, Thanks so much for this amazing mod, I am Currently making a massive compilation of every Dark souls 2 Sotfs Mod List Best Graphics, Sound, I have fixed Movement, Lighting heaps of stuff lol, Only thing I am Missing is weapon move set however it has the same file that's in Player Enhancements mods Which a spin off of Seeker of Fire mod, Is there any way to have it Merged or compatible. Player enhancements mod is essential to what I'm making and i feel this Mod is Too Any Ideas or solutions? I am Planning to possibly Uploading this mod compilation to nexus
If your compilation haven't change anything in the weapon param, then i suggest you make a manual replace, using Yapper to extract both .dcx files. Then copy everything relate to weapon to replace your current .dcx.
I'm not really mod or change anything, i just merged the the files together like that. Hope it's help
you could try out some lightning spell, it should has more cast now. Zweihander and a lot of UGS use different moveset. Specially dragon slayer spear will has twin blade moveset, it's very satify to use it.
As for suggestions, knowing that none of merged mods have it, i guess faster estus animation like in some other mods - it's kinda frustrating when you have to completely stop moving just to take a sip, only for random shot to kill your before estus kicks in :D
And i guess if possible rebalance of some rings, because most of them are completely useless compared to things like Chloranty or Third Dragon.
I was also thinking about lower stamina usage for certain actions, but that might be overkill. Altough comparing to DS3, about of swings/spells or sprinting you can do in DS2 is pretty low.
Another "overkill" would be modifiyng soft/hardcaps similarly to DS1R mod "single player tweaks" - it's been a while since servers where up, not sure if it changed (don't want to risk getting banned for mods), but like week ago servers were still down. If nothing changes, Souls will become single player games basically, so i think messing with caps and higher drop rates for covenant items might be really useful.
thanks you for trying out this mod! I will definitely have a look at rings tweak and covenant stuff and see what can i do with it( no promise though, i'm not a programmer so i mostly will adjust some number)
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Best Graphics, Sound, I have fixed Movement, Lighting heaps of stuff lol, Only thing I am Missing is weapon move set however it has the same file that's in Player Enhancements mods Which a spin off of Seeker of Fire mod, Is there any way to have it Merged or compatible. Player enhancements mod is essential to what I'm making and i feel this Mod is Too Any Ideas or solutions? I am Planning to possibly Uploading this mod compilation to nexus
I'm not really mod or change anything, i just merged the the files together like that. Hope it's help
Will soon try your work, it seems very promising.
As for suggestions, knowing that none of merged mods have it, i guess faster estus animation like in some other mods - it's kinda frustrating when you have to completely stop moving just to take a sip, only for random shot to kill your before estus kicks in :D
And i guess if possible rebalance of some rings, because most of them are completely useless compared to things like Chloranty or Third Dragon.
I was also thinking about lower stamina usage for certain actions, but that might be overkill. Altough comparing to DS3, about of swings/spells or sprinting you can do in DS2 is pretty low.
Another "overkill" would be modifiyng soft/hardcaps similarly to DS1R mod "single player tweaks" - it's been a while since servers where up, not sure if it changed (don't want to risk getting banned for mods), but like week ago servers were still down. If nothing changes, Souls will become single player games basically, so i think messing with caps and higher drop rates for covenant items might be really useful.