If this mod doesn't work for whoever is reading this, it's because the hash isn't correct.
So, try renaming "d39537ab.png" to "30c86732.png" and "e3e2582d.png" to "d8e65f65.png". I don't know if it will work for everyone so if it doesn't work for you and you really want it to work try this: go on dsfix.ini and enable texture dumping > run the game > load a save and quit > go to .../data/dsfix/texture_dump/ and find the textures that the mod changes > copy their hash on their name and rename the pngs from this mod. Should work.
https://youtu.be/A2F6UPoZLCc?t=530 Here is a link for a DSFix tutorial, I've pinpointed exact time he mentions a glitch/bug that occurs when enabling: enableHudMod 1 in DSFix.ini. It makes a yellow bar for the boss and moves texture mod overlays below not on top, so to remove this bug just turn off enableHudMod as shown below ############################################################################### # HUD options ############################################################################### # Enable HUD modifications # 0 = off (default) - none of the options below will do anything! # 1 = on enableHudMod 0 Hope this helps even if late by a few years xD
Just wanted to say that i love this mod, personally i think its the best HUD mod out there, thanks a lot! I didn't discover any bugs or problems so far but maybe its just me or i didn't looked close enough.
I'm really loving the HUD but one thing. I don't like how dark the HP or Stam is. Could you make it brighter & make the color of yellow of when you get hit or use stam brighter too? It's hard to see at times.
I decided to go with this version because it fits the dark style of the game better. Still, I can do that, will release a brighter/easier to see version the next few days.
If you could do that, that would be great, MochikunDS. I really like the design of this UI, but I can hardly see the colour difference in the bar between what I have, and what is used by my previous action. I'm colourblind and I usually have a lot of trouble with recognizing colours that are close to one another. So yeah, it'd be great if you could make a lighter and more contrasting life/endurance bar!
Done. I just forgot putting them back to their old colour scheme since I play with the yellow/blue style for the enemy bars myself. I uploaded it as a separate file so people have more options.
16 comments
So, try renaming "d39537ab.png" to "30c86732.png" and "e3e2582d.png" to "d8e65f65.png". I don't know if it will work for everyone so if it doesn't work for you and you really want it to work try this: go on dsfix.ini and enable texture dumping > run the game > load a save and quit > go to .../data/dsfix/texture_dump/ and find the textures that the mod changes > copy their hash on their name and rename the pngs from this mod. Should work.
Here is a link for a DSFix tutorial, I've pinpointed exact time he mentions a glitch/bug that occurs when enabling: enableHudMod 1 in DSFix.ini.
It makes a yellow bar for the boss and moves texture mod overlays below not on top, so to remove this bug just turn off enableHudMod as shown below
###############################################################################
# HUD options
###############################################################################
# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0
Hope this helps even if late by a few years xD
Thank you so much for making it brighter.