Dark Souls
0 of 0

File information

Last updated

Original upload

Created by

David Sid

Uploaded by

DavidSid

Virus scan

Safe to use

Tags for this mod

18 comments

  1. Bl00df4rt
    Bl00df4rt
    • member
    • 1 kudos
    I cannot get this mod to work, and I know it's (likely) not me because I have enabled 'enabletextureoverride' in dsfix and because my other retexture mod works. I only have an Artorias armor mod, so I don't believe there should be an issue. Is there anything else I need to do?

    I'm currently using the Dark Souls Remastest mod (The one by Inferno Plus) just for clarification.

    I've also tried both the .png and .dds versions, but they don't work.
  2. Darkf1re
    Darkf1re
    • member
    • 0 kudos
    Does this mod increase the max amount of health shown and if so how much? As in, whats the highest amount of max health thats now visible?
  3. pmiller27
    pmiller27
    • member
    • 0 kudos
    This Mod is on topic to what I'm trying to find a solution too. I'm trying to make custom HP and stamina bars with cheat engine, but the HUD doesn't properly respond. It does respond to stamina up to 400 which is honestly plenty, but health is capped at 1900 which is 99 vit. I want to play around with custom health bars to make a more casual experience, but since the health bar doesn't represent HP beyond 1900 it's basically useless. I this unfix-able do to the game code or something? Non of the HUD mods on Nexus seem to fix this issue, they're purely aesthetic, thanks.
  4. kreegola
    kreegola
    • member
    • 0 kudos
    resolution other commonad that triggder this problem?
  5. Arkbitae
    Arkbitae
    • member
    • 0 kudos
    Hello!

    While using this mod, there is no longer and humanity counter in the circle to the left.
    Do you know of a fix for this?
  6. Meisenbach
    Meisenbach
    • supporter
    • 11 kudos
    I prefer to measure health in percentage, and as such, I liked the boss health ruler.
  7. DreadDune
    DreadDune
    • member
    • 0 kudos
    Hi, i downloaded this mod, because it looked sweet, but somehow the boss health-bars went entirely yellow, and not anything remotely as it should do, so i deleted it again from the folder, but it still happens.. I'm new to this Dark Souls mods, so a little help..?
    1. DavidSid
      DavidSid
      • premium
      • 27 kudos
      Thanks for letting me know about your issue. I definitely want to get to the bottom of this, since that's about the opposite of what the mod should do. I need to get a little more information from you, though, so I can try to reproduce the problem myself.

      - What version of dsfix are you using?
      - Did you have "enableTextureOverride 1" in your dsfix.ini? Did you have any of the HUD-modifying options enabled in dsfix?
      - What other Dark Souls mods are you using, and what others have you used before?

      If you've got the Steam version of Dark Souls, you might try verifying your game cache to make sure all the game files are in good working order. I suspect if something went wrong with the original texture (as your post seems to suggest), that will repair it.

      (If anyone else encounters the same issue, please chime in. The more details I can get on the problem, the quicker I can resolve it.)
    2. DreadDune
      DreadDune
      • member
      • 0 kudos
      Damn, i didn't think you would've answered that fast.. ^^

      - I should have the newest version of DSFix. the VERSION-file says 2.0.1
      - Yes, it's set to 1. I also have 'High-Res UI and Subtitle fonts' which in fact, also doesn't seem to work properly, but that can just be because of some other reasons..

      * Grass Crest Shield Redone
      * High-Res UI and Subtitle fonts
      * improved Dark Knights - Weapon and Armour Sets
      * Quelaag texture fix
      * SandStone Knight
      * Skimpy Princess Gwynevere

      These were directly in the NMM. I have some more, but most of them i can't remember the name of, and as you can see, it's mostly texture fixes i use.

      I got DS from Steam, and i will try verify it. Should i delete the mods i have installed when i do that?
    3. DavidSid
      DavidSid
      • premium
      • 27 kudos
      I'm pretty sure Steam's verify only considers the files it installed. I don't remember whether dsfix overwrites any of those. None of the other mods you have should do so; I think you can leave them in place with no problem. I'd just do a fresh install of dsfix after the verify to be safe.

      Let me know whether your boss health bars are back to normal after the verify. Thanks for working with me on this.
    4. DreadDune
      DreadDune
      • member
      • 0 kudos
      When i verified it in Steam, it found one problem with one of the files, and it solved it. When i started a new game and got to the first boss, it showed all of the HUD as it should be. Red healthbar, and all.

      Then i tried putting your mod on, and when i got to the boss again, it made the same error once more, meaning all yellow hp-bar.

      I then tried to verify the cache in steam once more, and delete your file, but this time it still makes the error, and no matter how many times i try to verify, it's still yellow..


      - Sorry for not responding for so long, but i had some problems with my computer, and steam..

      Link for how it looks: http://imgur.com/kREMj1Q
    5. DavidSid
      DavidSid
      • premium
      • 27 kudos
      I think I figured it out; that screenshot was just what I needed to see. I did some testing, and it looks like the issue occurs when you have "enableHUDmod 1" in your DSfix.ini--regardless of whether this mod is installed. Along the same lines, having "enableHUDmod 0" resulted in no graphical glitches, with or without this mod installed. (I uploaded an illustration of this to the image gallery.)
    6. DreadDune
      DreadDune
      • member
      • 0 kudos
      Aah, this is excactly what is wrong. I have the HUD set at 0.75, because that looked cool, but now i see i shouldn't..
    7. DavidSid
      DavidSid
      • premium
      • 27 kudos
      Yeah, I found some other graphical issues when I tried out DSFix's HUD mods a while ago (e.g. with the framerate unlocked, the HUD seemed to flicker a whole lot), so I never played with that setting enough to notice the boss health bars issue. It's a shame, because I would use the "minimal HUD" option at the very least, if it worked properly for me.
  8. alan40
    alan40
    • member
    • 0 kudos
    Do you know how much each primary marking of the boss bar represents in the vanilla game?
    1. DavidSid
      DavidSid
      • premium
      • 27 kudos
      Every boss has a different amount of HP, but each always has 13 segments. Each segment is about 8% of the boss's health.

      (I would have changed it to 10 segments, but because of the way the boss bar is textured, I suspect that would cause visual issues.)
    2. DavidSid
      DavidSid
      • premium
      • 27 kudos
      I just uploaded version 2, which removes markings from boss health bars entirely (as well as brightening enemy health bars).
  9. Intenzion
    Intenzion
    • supporter
    • 0 kudos
    Sweet mod, will use.