I mean, nothing on the mod, it looks great, incidentally.
But those ribs still stick out like nobody's biznes. Have you considered something like... retexturing it to an armor plate or somesuch? Some kind of clothing or something that doesn't look so bloody unhealthy.
The textures look great, and runs fine on 2.0.1 with one problem, when activating the the skin via the torso or head stone, the FPS takes a dramatic drop while it is being activated but is fine once activated. Not sure if this is a problem with 2.0.1 or with all versions. though it could potentially cause problems if invaders activate it in your world. I have not tested this though.
>RE: Burmencianblood By "bit" what do you mean? the naughty bit? (I don't even think there's a naughty bit on the mesh lol)
or if you mean the dragon's little tail... I do notice that there's an error in the mesh, where the upper part of the tail doesn't move along with the pelvis node, only the lower half moved, which makes it a bit odd when the character runs.
However, if you are wearing arrow packs, the odd parts are almost not visible.
Alright, this is beautiful and fantastic. But my only question, the only problem I ever had with the dragon body, do the dragon bits move at all or are they still stiff?
>RE: Inimitabl Nah that's find. In fact, the 2048 version and the 1024 version aren't too much different. I check it in the highest resolution the DSfix can support, zoom really close, but can't see the difference. So that's fine.... I guess.... >.>
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I mean, nothing on the mod, it looks great, incidentally.
But those ribs still stick out like nobody's biznes. Have you considered something like... retexturing it to an armor plate or somesuch? Some kind of clothing or something that doesn't look so bloody unhealthy.
http://darksouls.nexusmods.com/mods/193#content
could you make like an "abyss" version, that goes with the abyss greatsword, i would sincerly apriciate it!
By "bit" what do you mean? the naughty bit? (I don't even think there's a naughty bit on the mesh lol)
or if you mean the dragon's little tail... I do notice that there's an error in the mesh, where the upper part of the tail doesn't move along with the pelvis node, only the lower half moved, which makes it a bit odd when the character runs.
However, if you are wearing arrow packs, the odd parts are almost not visible.
So, no big deal, I guess...?
Nah that's find. In fact, the 2048 version and the 1024 version aren't too much different.
I check it in the highest resolution the DSfix can support, zoom really close, but can't see the difference. So that's fine.... I guess.... >.>