-Fixed a mistake, where targets of the previous FSB would not get unset when a new FSB file was opened
-User is now prompted to open the specified directory after either of these actions: "Extract Selected/All", "Extract sound folder from BDT archives"
-A file called "frpg2.fevbnd.dcx" also gets extracted from SotFS' BDT archives. This file is unique to SotFS, and contains all FEV files. FEV files can be found bundled with their FSB files in DS2 Vanilla
Version 2.1.2
-Added an option to open Workspace via "File -> Open DSSI Workspace"
-User is now prompted to open the specified directory after either of these three actions: "Encrypt/Decrypt FSB file", "Unpack BND4 file", "Compress/Decompress DCX"
-User is now prompted to add a ".dcx" extension while compressing to DCX
-Minor touch-ups
Version 2.1.1
Minor touch-ups
Version 2.1
-Can now Play Sounds of FSB files
-Can now Loop Sounds using their loop values, indefinitely
-Added support to DS3's encryted FSB files
-Added support to DS2's "bundled" BND4 files, containing FSB files
-Can now extract the "sound" folders from the game archives (all games supported)
-Rebuilds FSB files much more reliably
-Boss music found in SotFS' & DS3's FSB files can now loop and transition into different tracks
-Backs up original FSB file, and writes the new FSB file in it's place
-Allows drag and drop of multiple files instead of forcing you to add them one by one
-Detects if the added sample's name is present in the FSB file, and will automatically set the target to it
-Can now merge existing FSB mods
-Can now manually encrypt/decrypt FSB files
-Can now unpack any BND4 file (mostly used in DS2 & DS3)
-Can now compress/decompress DCX files (it does this without adding a .dcx extension though, so if needed, it has to be added manually!)
-Can now save/open Sound Inserter Projects
-Added a quality slider to either maximise the quality of the inserted samples, or save on space for lower quality sounds
-FSB Editor was renamed to FSB Explorer
-Can now extract MP3 files from DS1 & DS2 vanilla FSB files (SotFS & DS3 not yet supported)
-Can now test the loop of a sound in FSB Explorer, to help achieve seamless looping
-Displays loop values more accurately in FSB Explorer
-Can now edit transitioning points, and disable/reenable transitioning itself (only in DS3's FSB files, and only on phase 1 of a boss music)
Version 2.0a
-added graphical user interface
-added support for Dark Souls II
-added support for Scholar of the First Sin
-added support for Dark Souls III
-added FSB Editor to edit loop values
Version 1.1.3
-Fixed a data reading issue, where inserter.exe would read 32 bytes less from some mp3 files inside the dummy fsb file, causing the newly created fsb file to be corrupt.
-Fixed the multi-insert issue, where some mp3 files would be left out. This was caused by the order of the mp3 files inside of the dummy .fsb to be different than those inside the original fsb file.
-Added listrearranger.exe to solve the latter problem.
Version 1.1.2
-Fixed an error where if an mp3's filename was also found in another mp3's name (like as "ghost.wav.mp3" and "blood-ghost.wav.mp3") then the one containing the former mp3's name would be swapped instead of the correct one.
-Detected an issue when inserting multiple mp3s. The fix for this issue will arrive shortly. Until then, it is advised to insert files one by one.
Version 1.1.1
-Ninja fixed one of the error triggers.
Version 1.1
-Hex editing no longer required. DSSI automatically sets the LoopStart value to 0, and LoopEnd value to default (end of the sound).
-The pitch of each inserted file gets corrected.
-Improved efficiency: DSSI reads data directly from the original & dummy .fsb, and no longer needs to extract them.
-fsbext.exe omitted. Replaced with inserter.exe.
-Sadly Dark Souls II .fsbs are no longer supported. This is due to how differently they are built up. Will fix this in an update.