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babinkaman

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babinkaman

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Dark Messiah Reborn Mod

readme table of contents
1- Installation
2- Contents
3- Mod Description
4- Strategies


==============
1 Installation
==============

Extract zip into main folder (...Steam/steamapps/common/Dark Messiah Might and Magic Single Player),
or whatever folder of yours holds the mm.exe file. Click yes to replace the gameinfo.txt file (I
have included a spare copy of the original, but feel free to make your own backup if you'd like).

OR

Drag and drop the "mm" and "custom" folders into your main folder, and click yes to replace all.


==============================================================================================


==========
2 Contents
==========

Folders:

[]mm
contains the gameinfo.txt file, which points the game to use the custom mod folder

[]custom
contains all of the mod files and folders

[]cfg
auto crouch/walk and arrow stick mods

[]models
contains item and npc folders
[]items
item changes
[]npc
npc and player changes

[]resource
skill and item descriptions

[]scripts
skills, spells, and some other changes


==============================================================================================

=============
3 Description
=============
Dark Messiah Reborn is a revamp/rebalance mod that makes the game feel more immersive.

*This mod is balanced to be played on Hardcore mode, but still works on Normal and Hard.*
______________________________________________________________
Thanks to the modders that came before me and inspired me to make this, especially
to Literally_Who for his idea to make stealth more challenging and to Argonil for showing
me an example of how to edit all the files.

--------------------------------------------------------------
Combat is changed to be more dangerous, to take into consideration armor,
and to make magic very useful. You now have to think... will this short-bow
pierce a plate helmet with a chainmail coif underneath? Not likely.
Will it pierce my studded leather? Definitely. I better be careful.

With the stakes raised, stealth is often a good option, but not always practical.
Nor is it easy. Your strategy and weapon choice will be very important, and you
can't expect to stab through chainmail armor all the way into a necroguards neck.

Magic is the real deal. You will feel powerful, and still lean on your staff.
And if you're not vigilant, enemy spells will cancel your Christmas.


---Major Changes---

[]Armor

It means a lot now, for both you and your enemies. To kill someone in plate or chainmail
with a sword, you have to stab them... and stab them very well. A straight on blow, with
a lot of force behind it. Or, you have to repeatedly beat them until their bones break or
they are concussed. It's not pretty.

And when you are wearing a strong suit of armor, you can survive sword strikes and arrows.
If you're in leather or cloth, those things are going to mess you up. An overhead chop from
a big orc is going to be hard to slow down regardless. But they have their own weaknesses,
wearing lighter armor than necroguards or deathknights...
You have to think about the best way to deal with any situation knowing this.


[]Weapons

They deal more damage. The same short sword you swing, is also swung by a necroguard... and
he's got a full suit of armor on. That means you are going to have to beat the $&#! out of
them until they make themselves vulnerable for a killing blow.

Arrows will ruin your day, especially if a jack-diesel orc is pulling the bow. Think Boromir.

Spells are much deadlier too.


[]Playstyles + Specs

Some skills have new costs or have switched places, so be sure to read the tree.

*************************************************

Some of the changes:

-Crouch(c) and walk(alt) can now be toggled on/off.
-NPC stats represent their armor more realistically.
-Most equipable items now have a place/feel useful.
-New skill + item requirements.
-Health/Mana potions are now just regular beverages.
-Arrows stick (not perfect, but overall adds flavor).
-Suprise attacks don't do more damage anymore.
-Weapon swings are no longer performed in a wind tunnel.
-Slower adrenaline build.
-Kick is toned down.
-Shorter stuns.
-Increased shield durability.

-Blocking arrows and spells with your shield now comes with the 1st point of Melee Combat.
-Charge attack comes at point 2, disarm at 3.
-No more spinning attack.
-Less enemy spell resistance.
-Archery is not terribly useful against armor, but great otherwise. Arrows are far harder to
come by now. Also, no more zoom.
-Critical Strike is a nearly useless skill, but the weapons it gives you access to are quite
good now...and fast!
-Magic spells are quite potent, and cost more, but mana regenerates faster now.
-Wizard vision should last longer (should... might?).
-Assassin armor is quiet, but quite thin and soft. The same for Mage robes. They don't offer
much protection, but plate and chainmail offer A LOT.
-Poison resist is gone, its skill point now taken by Detect Traps.
-Stealth maxes out at level 2, since level 3 can be way unrealistic and too easy. [good call Literally_Who].
-Pickpocket was unfortunately lost, but Lockpick is much cheaper now.
-Glowing weapons decrease stealth, shadowsteel weapons absorb light, increase it.
-Enemies can see/hear from a much further distance now.
-Poison daggers are incredibly deadly.
-Dagger throw is much, much less deadly.
-Enemies seem to avoid more attacks.
-Some enemies are much easier to kill...facehuggers and spiders especially.
-Some enemies may be more aggressive...





**************************************************
to remove crouchlock, walklock, or arrow sticking:
open the mods.cfg file and delete the section you don't want.
*************************************************************




!!!There are a couple of glitches that I ran into... along with all of the hilarious classic one :D

*With the Frost daggers, when you impale somone on the ground that is currently frozen...
you get locked out of inventory. You have to impale an unfrozen enemy to make this go away.

*Sometimes arrows get stuck in you and &*#$ up your movement. This is awesome,
unexpected realism I got lucky with. It goes away over time, or if you have a
bow in your inventory, you can pull the arrows out of you by looking at them
and clicking on them.

*Not sure if the original is like this, but the final 4 liches don't seem to do any damage.




_-_-_-_-_-_-_-_
I still wanted to add/change some other things, but don't currently have the capability...
such as:
*adjust and create hitboxes to add more vulnerabilties and to make arrows stick better
*removing the glow of the poison daggers
*make a non-shitty version of the poison bow, that works like the daggers
*change damage values based upon armor + hitboxes... right now it only affects the sound,
and even though there is a 'piercing' value given to each weapon, it seems to be inactive
*make necromancers beheadable, while making necroguards not
*change attack range of daggers, and switching the power strike directions
*make blocking with daggers very tiring
*keep the npc's health consistent throughout the campaign
*a very small inventory, forcing you to choose which weapons to carry
*offer more hidden routes, such as to skip the worm and other sequences after the 1st playthrough


Overall, I was able to change a lot, and got really lucky with some of the outcomes, so I'm
very happy and excited with the way this turned out. It got me to enjoy a few more playthroughs.
Enjoy!



============
4 Strategies
============

***SPOILERS BELOW***




***SPOILERS BELOW***









***SPOILERS BELOW***























*By wearing the lovely lady wizard garments she does, Leanna makes herself very vulnerable
to arrows and cleavers. Protecting her is much more imperative now.

*The final boss is meant to kill you. If you're prepared though, you can defeat him.
Bring arrows... or ranged spells... or best yet - the Staff of Reflection.

*Archers and Necromancers are deadly. Use walls, cover, or shields to defend yourself.
Try luring them into close range. Armor and Fire Resistance can save you.

*Demon form makes everything appear further away, and your running attack can kill long
range because of this... The claws are for killing - the tail is for fun.

*The poison/frost/damage dagger combo is very fun. Switch back and forth between the
weapons as the other ones are recharging, and depending on the situation. We might
call it dagger dancing. Shadowsteel daggers + staff increase stealth, while glowing
enchanted weapons greatly decrease it.

*Potions are no longer magical. Health is hard to come by, and scrounging for food
may save you if you don't have anything magical to heal you... such as a spell,
a personal healer, a sword, a ring, or anything else magical...

*There is no such thing as infinity arrows in this game - an unknown curse is cast upon
those who dare rach for such fantasies.

*The precision weapons (gutting kriss and the naga swords) have increased attack speed,
making them the fastest weapons in the game.

*As an assassin, you may find yourself relying upon superb combat skills to survive...
such is the price of quiet garments...

*If you wanted to spend more time with Aratrok, you're not alone... it's simply a shame.

*Maybe you can kill a Paokai single handedly... maybe you can't.

*When all else fails, sanctuary.








you can contact me at [email protected]