Dark Messiah of Might and Magic
0 of 0

File information

Last updated

Original upload

Created by

Argonil

Uploaded by

Argonil

Virus scan

Safe to use

Tags for this mod

About this mod

This mod changes a couple of items and skills whose trade-offs were too big to justify using.

Permissions and credits
This mod changes a couple of items and skills whose trade-offs were too big to justify using. I don't want to shake up the game's balance too much, so the mod only off-sets some pain points instead of alleviating them entirely.


Weapons:

Souldrinker: Now converts 30% of damage into health as intended. It was only converting 10% even though the description says 30%.

Soulreaver Staff: Damage increased from 2 to 3.

Daggers of Frost: Damage increased from 2 to 3.

Bow of Winter's Breath: Damage increased from 2 to 3.

Poison Kriss: Damage increased from 2 to 3.

Poison Bow: Damage increased from 2 to 3.


Skills:

Burglar: Skill point cost reduced from 8 to 6. Nothing can save this skill from being bad, but by reducing the cost you'll be punished slightly less for taking it.

Critical Hit: Skill point cost reduced from 6/8 to 4/6. This skill effectively increases your damage by 2/4%, so it's a very minor upgrade. It's strong when it procs, but 96% of the time it doesn't do anything, so it's not that good compared to e.g. the Strength skill. With this change you won't be punished as hard for picking a skill that's fun to have. The change also gives you the opportunity to equip the weapons that require Critical Hit at a point in the game where they aren't made obsolete by better weapons yet, if you're willing to invest the points.

Vitality: Skill point cost reduced from 12 to 10. Allowing your health to regenerate might sound good on paper, but the regeneration is so slow that it hardly makes any difference in combat, and outside combat you have all the time in the world to heal yourself or eat food. It's a very poor skill, but at least Shadowsteel Armor has the hidden effect of increasing your health regeneration by 25%... and yet it's still very slow. Even with the Ring of Regeneration, it doesn't make much difference in combat. The new 10 point cost still seems too expensive, but at least it's less punishing.

Sanctuary: Skill point cost increased from 7 to 8. This skill is the most powerful skill in the whole game. It's worth much more than 8 points but I'm not going to make it too expensive for people who just want to cheese the game.


The mod includes the Goblin Range Fix, so that the melee weapon swing of goblins can't hit you from 10 meters away.


Installation:

1. Extract the folders to your game directory and overwrite when asked.
2. Navigate inside the "mm" directory and copy the "SAVE", "cfg" and "media" folders (if they exist) into the new folder you extracted called "custom".
3. Done.

The mod supports Dark Messiah Enhanced and the Unlimited Edition mod by default. If you want to add support for more mods which use different directories, they will tell you to open mm/gameinfo.txt and add their mod directories to the file. Know that the mod that's listed at the top serves as the primary mod, which is where your save game and config file will be loaded from. It's also the only mod that needs to contain the media folder which holds 800 MB of cinematics, you do not need to copy them inside every mod folder. That primary mod at the top also wins any mod conflicts, so if you install another mod which changes skill costs and you load it at the top, its skill changes will be used instead. Sort the mods as you like.

Enjoy.