This page was last updated on 12 June 2023, 3:35PM
Changelogs
Version 4.10
Gave Glint in the Dark cooldown 2 and reverted its crit rate to vanilla.
Version 4.01
Fixed a mistake in the custom Stealth token data.
Version 4.00
Updated for compatibility with launch release. Flashing Daggers no longer grants +50% DMG on Stealth but has higher damage in general. Glint in the Dark now ignores Guard, Block, and Dodge and has critical rate on par with Lunge. Removed the convoluted anti-Stealth feature on Repartee. Stealth now decays on round end instead of turn end.
Version 3.00
Updated for compatibility with Oblivion's Ingress update. Basic attacks no longer grant stealth, but Shadow Fade grants continual stealth for 2 turns. Shadow Fade buffs reduced to Speed on basic and Speed + Strength on mastered.
Version 2.00.1
Fixed the included localization file to provide text for the Flashing Daggers tooltip.
Version 2.00
Stealth duration increased to 2 turns gamewide. No longer starts each combat with stealth. Instead, gains stealth from landing critical hits. Nightsworn's stealth damage buff reduced to +25%. Flashing Daggers no longer has a chance to give stealth, but gains +50% damage when stealthed. Pick to the Face now has the same chance to provide stealth as other basic attacks. Shadow Fade now gives Stealth + Strength, and Stealth + Strength + Crit when mastered. Lunge de-stealths Grave Robber.