DD2 uses division by 5-10% as significant (important) numbers.In practice, this means that the base pool is 20 xp, change by 1 xp.That is, the health of the characters must be raised, on average, from 32 to 40. The higher the risk, the greater the increase.Now the spread is up to 60 (equal to three measures, for a leper).Melee fighters 40-50-60, savage, veteran, leper, respectively. As a good adaptation option for other classes. The damage dealer does not need to have a lot of health, it is better to have a shield that reduces sudden damage. And shield spawn when you get a crit. For survival :-)
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