Darkest Dungeon II

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Oltopeteeh

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Oltopeteeh

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About this mod

Changing Leper's skills - focus on provocation. Added small skill bonuses for "missed" (/2). Added poison damage for the Leper's attack (including missing enemies and hitting a hero).

Permissions and credits
General property of class skills - blind ignore during combo.

Start battle (class ability): change "blind + blind,%" on "taunt".
This means that the leper will engage in the fight with provocation instead of self-blinding =)


ActorData:
max hp +1: 59 -> 60 (it's more comfortable for me :))
resistance,blight, 0.1 -> 0.2 (+10%),
resistance,bleed, 0.1 -> 0.2 (+10%).
Because all other classes have these resistances of 20% or higher (the developers cut the resistance only in Leper).


v0.11.2: reduced DeathDoor Resist, because canon DD1. Other Resist increased =)

Skill damage is stabilized.
Normal hit: 4-8 damage, improved: 5-10.
Impact with blindness (~ + 50% of the base, because the chance of a miss is 75 (60)% * 50%): damage 6-12, improved: 7-14.


Attack - add % Combo (25% basic, 50% upgrade). 

v0.11.2: Intimidate х2 chance of combo mark. But the base damage is still very small. But it no longer spends tokens of strength, crit, vulnerability.

Leper Move: forward 1 -> forward 1-3 (footsteps of the king, from the history of leper).

Position for skill: add 2, basic +3, for self skill +4 (all position).
In the current mechanic, the 3-4 position leper is helpless, which is contrary to the essence of the game.


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Basic attack "Chop":
-- without self-blinding,
-- Average damage (like a grave-digger, savage, warrior, etc.),
-- Step forward 1,
-- Provocation 1.

"Purge" - changed to analog "Holy Spear" of the Crusader from DD1 (weak analog "Lounge" at Grave Robber on DD2 - minimum crit, without ignoring stealth evasions, etc.).

"Intimidate" - add "clear corpse".
Because "Purge" does a poor job of its role in the current balance of the game.

Basic effect - weak (2) -> weak, vulnerability.
Upgrade - weak 2, vulnerability, taunt 2 -> 3.

"Withstand_u": taunt 2->3.

"Hew" - add combo 16% (added a new effect file, just for this edit :))

"Reflection" - add remove weak, vulnerability.

"Solemnity" - reduce heal, but now without treshhold and remove dots =)

"Stagger" - add damage and self-blind at old Chop (good for many damage, for those who value Leper's current position in the game :)).
Upgrade: Stun with Combo (as Man-at-Arm: Hold Line).

0.11.2: Combined power bonuses, power buffs into one skill. The vulnerability penalty is now higher (3 tokens instead of 2). Reduced base damage, due to the addition of poison, allows (for now) to maintain balance.

Ruin in 0.11.2 - analog Crusaders "Flag". Heal, relief stress. But effect /2, because Leper not pro-medic =)
Add % guard, % - negative token and etc.

...
...
And other, less significant changes.


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Update 0.11.2:

Added poison damage for Leper's attack (including miss).
Net attack damage has been slightly reduced to maintain a balance of values.
The point of adding DoT is to speed up finishing off opponents in the Doors of Death, as well as higher synergy with other classes that use poison (Plague Doctor - strong support, Thief - weak).

Executing enemies gives you a chance to relieve stress and a bit of health (which allows you to see when the next attack will be fatal).

Now there is a chance to apply poison when the enemy hits Leper (which is not the best idea - he's contagious :)).


Update 0.11.1:

Added small skill bonuses for attacks that didn't hit ("missed").
The bonus for a miss is equal to half the effects of a normal attack (no damage, with reduced special abilities).
Of course, this is weak consolation, but now we do not lose the move without any benefit =)).


(Test) add class bonus: "-1" stress if Leper  kill enemy and has 5+ stress (or 4+ with ahother mod: "Stress Threshold 4 (not 5)").

Note: I'm surprised that we get fines for the death of soldiers, but the enemies do not.
Now only crits for adding or removing stress are taken into account, but not fatal blows (which looks very strange for those who played DD1).



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Install:

Unpack archive on "Darkest Dungeon II_Data" folder.

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My other mods:

-- Move All Direction -- https://www.nexusmods.com/darkestdungeon2/mods/62
-- Stress Threshold 4 (not 5)-- https://www.nexusmods.com/darkestdungeon2/mods/63

-- Leper Rework - Provoke-- https://www.nexusmods.com/darkestdungeon2/mods/64
---- (include) Leper starts without blinding -- https://www.nexusmods.com/darkestdungeon2/mods/60
---- (include) Leper's Holy Spear (replace Purge) -- https://www.nexusmods.com/darkestdungeon2/mods/61

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Recomended mod:

(5+) Faster Stage Coach -- https://www.nexusmods.com/darkestdungeon2/mods/16

(4) Sellable Items -- https://www.nexusmods.com/darkestdungeon2/mods/7

(3) No Stress On Passing Turn -- https://www.nexusmods.com/darkestdungeon2/mods/4
(3) All Skills Equippable -- https://www.nexusmods.com/darkestdungeon2/mods/8
(3) Bigger Items stack and Inventory -- https://www.nexusmods.com/darkestdungeon2/mods/20