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Seinglede

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Seinglede

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About this mod

This mod overhauls the occultist Unchecked Power mechanics and improves the functionality of a number of his less powerful abilities.

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As the game is currently in early access it is understandable for there to be some balance and functionality issues. I have been tweaking the game for myself to make some of the classes I feel are slightly less viable feel better to play and better compete with other top-tier classes. In my opinion, the Occultist has been somewhat underwhelming for the most part aside from a few standout abilities.

These changes are meant to give the Occultist a wider variety of playstyles and a larger variety of ways to take advantage of Unchecked Power while also increasing the overall strength of some of his more lackluster skills. All changes are detailed below and in screenshots. This is the first time I have published a mod here so there may be bugs and/or oversights. If there are any issues or feedback leaving a comment would be appreciated. I will attempt to fix any issues as soon as possible.

-Change Descriptions-

Unchecked Power -The Unchecked Power debuff is generally more detrimental to maintain. It now attempts to apply a burn of a size equal to the number of tokens you currently have at the start of every turn but does not ignore resistances as the original buff did. This allows for itemization against the downsides of Unchecked Power through trinkets but can make it more dangerous to keep at high stacks.

Sacrificial Stab-  No longer gains Unchecked Power on combo. Instead gets a large increase to critical strike chance based on your current level of Unchecked power, opening up the option of playstyles focused around maintaining the buff rather than simply spending it as soon as possible.

Weakening Curse- The upgrade for this ability allows it to ignore, but not remove, stealth and dodge instead of applying combo. This allows the crit token removal effect to be more consistently applied to enemies that currently generate crit tokens.

Wyrd Reconstruction- The healing range has been increased from 0-50% baseline and 0-66% when upgraded, with a use limit of 3. This gives it an average heal value comparable to other skills while maintaining the downside of being very unpredictable.

Vulnerability Hex- The upgrade of this skill allows it to apply combo.

Binding Shadows-
This is now guaranteed to apply a stack of Unchecked Power rather than having only a 50% chance.

Malediction - Changed to activate when the afflicted target takes damage rather than when they are hit. This allows it to attempt to activate in response to DoT damage.

Anamnesis - Does slightly less damage, applies a smaller bleed, and has a short cooldown, but has had its unchecked power cost reduced to 1. This allows it to be easier to use at the start of fights when it is most effective.

The Burning Stars -
The base damage of this ability has been halved, but it has been given a flexible Unchecked Power cost. It can now be used at any amount of Unchecked power and will spend all of it, increasing the damage it deals for each stack spent beyond the first. This makes it roughly as powerful at two stacks, and about 50% stronger than before at 3.

Chaotic Offering - The upgrade for this ability now has a chance to apply a random positive effect instead of a random negative one, making it more beneficial to use if you choose to use this as your primary mode of generating Unchecked Power instead of Binding Shadows.

-Installation-
Drag or Copy and Paste the downloaded folder into your DarkestDungeonII folder, replacing all files as needed. No backup files have been given in this mod, so consider backing up the folders and/or files being replaced beforehand. Verifying your installation should revert all changes made to the game.