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ARogueCop

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ARogueCop

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About this mod

Enables replacement of hero textures with a simple drag-and-drop loading method. Requires BepInEx.

Requirements
Permissions and credits
Requires BepInEx 5 and XUnity AutoTranslator

Allows hero textures to be replaced by placing textures with the correct filename in the mod directory, by default "\Epic Games\DarkestDungeonII\HeroSkins" (this directory will be auto-generated the first time the game is run with the plugin installed). Includes green-scarfed Highwayman as an example and to ensure the mod is installed correctly.
May works for things other than heroes, but I have only tested it with them.

In order to use this mod:
1. Install the latest version of BepInEx 5 to your Darkest Dungeon 2 directory. ( https://github.com/BepInEx/BepInEx/releases )
2. Install the latest version of XUnity.AutoTranslator-BepIn-5x-..... ( https://github.com/bbepis/XUnity.AutoTranslator/releases )
3. Install DD2.HeroTextureLoader.dll to the BepInEx plugin folder.
4. Run the game once so the HeroSkins folder is generated (this folder's name/location can be changed using the cfg file it will generate in BepInEx/config)
5. Place custom textures that you want to replace the game textures with in the HeroSkins folder.

Vanilla hero textures can be obtained using AssetStudio ( https://github.com/Perfare/AssetStudio/releases ) and opening "Epic Games\DarkestDungeonII\Darkest Dungeon II_Data\StreamingAssets\aa\StandaloneWindows64\darkest_assets_all_ea603d758eaed84e3bcb333e0e380137.bundle". You must save your custom textures with the same name as the vanilla textures exported using AssetStudio.

Example: Custom Highwayman Texture
1. Export "tex_highwayman_col.png" and "tex_highwayman_ink.png" using AssetStudio.
2. Edit one or both of these textures and save them with the same name
3. Place edited textures in "\Epic Games\DarkestDungeonII\HeroSkins"