Darkest Dungeon II
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Jaggid Edje

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Jagarid

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5 comments

  1. anl93
    anl93
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    Is this still working?
    update?
    1. TrevTheModder
      TrevTheModder
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      yes and no. if you drop the files in as they are, you will get the mod's versions of the memories. but the last light update for the game added a new feature to altar of hope that lets you use candles to get random trinkets/items after you've completed the working fields. if you use this mod, the current files don't contain the code that enables this, so you'll lose that feature. only way to fix it is manually copying and pasting the code in the mod's version of memory_data_export.Group.csv overtop the same data in the same file in the vanilla files without removing the new code.

      if the mod creator gives me permission, I can update this. I don't think they're still around though, so I doubt I'll get that any time soon. :(
    2. Jagarid
      Jagarid
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      Sorry for the delay in resp;onse, I haven't been on nexusmods in a while.

      You have my permission to do as you wish.
  2. barakalypse
    barakalypse
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    Thanks for the mod. Memory 14 seems too powerful. Stress resist and deathblow resist together is a top pick over everything else on the list. 

    Keep up the great work!
    1. Jagarid
      Jagarid
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      Thanks for the kind words.

      Regarding memory 14, I balanced them around my own personal preferences, and I don't value the death blow resistance very high at all.

      First, because it is not all that big of a bonus, and second, because my strategy involves playing such that I very rarely require most heroes to make a deathblow resist check in the first place, making it a memory that only rarely has an effect (albeit, when it does come up, it is obviously very important).   
      I do value the stress resist, but not all that much.   There's so many ways to manage stress in DD2 that it also is not too much of an  issue.   By combining the two, it's a memory I'd be willing to take, but still not a top, top pick for me, just a contender for one of the 5 slots specifically on those heroes I use as 'tanks'.  Which was my reason for this mod...to make each memory one that I would take on 'some heroes' but none that I would necessarily take on "all heroes"

      Feel free to open the files in the mod and change memory 14 to suit your own preferences for your game.