About this mod
Adjustments, enhancements, consolidation of Memories and the addition of several new memories.
- Permissions and credits
- Changelogs
- Donations
This mod seeks to improve that by tweaking and consolidating existing memories to make them all at least somewhat appealing. It also adds several new memory effects which I felt made sense but were absent.
Mod Changes:
- Memory 1 - Health bonus, increased from 10 to 15%
- Memory 2 - Speed bonus, increased from 1 to 2
- Memory 3 - Crit Chance, increased from 3 to 5
- Memory 4 - Damage Dealt, unchanged, 10%
- Memory 5 - Unchanged, +1 to bleed/blight/fire dots
- Memory 6 - Movement resistance, increased from 15% to 25%
- Memory 7 - (Consolidated memories 7, 8 and 9): Blight, Bleed and burn resistance: +15%
- Memory 8 - (New Memory buff) 10% chance to add taunt token at start of each round
- Memory 9 - (New Memory buff) Blight/Bleed/Burn resistance piercing: +15%
- Memory 10 - (New Memory buff) Bonus to Healing Received: +15%
- Memory 11 - (New Memory buff) Bonus to healing Given: +15%
- Memory 12 - (Consolidated Memories 12 and 13): Stun and Debuff resistance: +15%
- Memory 13 - (New Memory buff) Stun/Debuff resistance piercing: +15%
- Memory 14 - (Consolidated Memories 10, 11 and 14): Stress Resist +10%, Disease Resist +20% (up from 15), Deathblow resist +10% (up from 5)
- Memory 15 - Increased Travel heal bonus from 15 to 25%
- Memory 16 - Positive relationship bonus, increased from 10% to 15%
- Memory 17 - Stress Heal chance decreased from 20% to 15%, changed to chance at round start from chance at combat start
- Memory 18 - Health increase if Inn food is eaten, increase from 5 to 15%
- Memory 19 - Dodge token chance, lowered from 20 to 15%, changed to chance at round start from chance at combat start
- Memory 20 - Strength token chance, lowered from 20 to 15%, changed to chance at round start from chance at combat start
To install, extract the downloaded compressed file to the game's install directory, preserving the directory structure.