1. Navigate at the Hero Select with W,A,S,D or the arrow keys. 2. Bosses, Champions, Bigger monsters, and some special types will be to the right side of the Hero Select screen. Normal and weaker monsters will be to the left side of the Hero Select screen. The normal heroes will still have their places. 3. When going offscreen to select a character, press the Spacebar. A White Squarebox will appear. Navigate to the position you want that hero to be at. 4. Press Spacebar once more. You can view the stats by right clicking over the empty box you just placed in that position.
Bullseye Barrett - Marked For Death Must be in position two, three, or four. Must have logic_a (spawns aka starts battle with 1. Only once). Henceforth, Marked For Death can only be used once by Bullseye Barrett as he has no other way to achieve getting logic_a throughout the battle. It is not a bug.
Cultists - Worship Will gain the ability when they are at the Mountain Biome. They do not seem to activate it anywhere else. Henceforth, only at the Mountain will the Cultist activate their Worship ability.
Drummer Will have self-destruct ability under the following conditions:
He is the last of the Battalion left on the battlefield (doesn't include the Dreaming General).
OR
To be more specific,
He will be able to use his other moves if there is the Knight, Arbalist, Foot Soldier, Woodsman, or Ghoul on the battlefield.
Warlord - Coherter It is a friendly move that activates in the fourth position as long as you have team members with military_offensive tag. Examples would be the Swordsman and Spearman.
Warlord - Ferox Impetus 1. The combo tokens must be on the hero party. At least two heroes. (WarLord also counts as a hero in this instance). 2. WarLord must be in position one or two. 3. Paro (can give enemies combo tokens) normally will be used first. Although, it doesn't have to be. 4. Ferox Impetus can only then be activated after conditions 1 and 2 are met.
Sorry to bother you but it seems this mod can not run normally at the present version,the module interface can show it include its name and description but when i go to the crossroad it didnt work,so far...
Hello. Most of the mods on Epic minus ones that involve IronCrown.dll will work with Steam already. I will use the official modding tool to update my mods and then post on Nexus and some on here: https://mod.io/g/darkest-dungeon-ii.
I updated the localizations primarily and added some audio narration features. Plus more. Info should be posted in the changelog.
Hey, just had your mod downloaded for a while, been pretty fun but constantly run into a couple softlockes due to the monster unit being in a position where they couldn't hit anything and notice there's no skip turn button. Is there a way to skip turns when it's the monster units turn? Like a keyboard shortcut?
Thanks for the info. I am sure there is a way to add a skip turn and even move buttons to the monsters. I will look into placing that with the next update.
Thanks! good to know. can you make "have at you" for knight and templar usable at rank 3? i made it to the final region before the mountain and then i got soft-locked by a dockers "Make Way!" and i had to give up my run :(
Hello. You can drag and drop. The folders are already in the mod directory. If you are a Steam player, you can also place your mods here: steamapps/workshop/content/1940340/
93 comments
1. Navigate at the Hero Select with W,A,S,D or the arrow keys.
2. Bosses, Champions, Bigger monsters, and some special types will be to the right side of the Hero Select screen. Normal and weaker monsters will be to the left side of the Hero Select screen. The normal heroes will still have their places.
3. When going offscreen to select a character, press the Spacebar. A White Squarebox will appear. Navigate to the position you want that hero to be at.
4. Press Spacebar once more. You can view the stats by right clicking over the empty box you just placed in that position.
Bullseye Barrett - Marked For Death
Must be in position two, three, or four.
Must have logic_a (spawns aka starts battle with 1. Only once). Henceforth, Marked For Death can only be used once by Bullseye Barrett as he has no other way to achieve getting logic_a throughout the battle. It is not a bug.
Cultists - Worship
Will gain the ability when they are at the Mountain Biome. They do not seem to activate it anywhere else. Henceforth, only at the Mountain will the Cultist activate their Worship ability.
Drummer
Will have self-destruct ability under the following conditions:
He is the last of the Battalion left on the battlefield (doesn't include the Dreaming General).
OR
To be more specific,
He will be able to use his other moves if there is the Knight, Arbalist, Foot Soldier, Woodsman, or Ghoul on the battlefield.
Warlord - Coherter
It is a friendly move that activates in the fourth position as
long as you have team members with military_offensive tag. Examples would be the
Swordsman and Spearman.
Warlord - Ferox Impetus
1. The combo tokens must be on the hero party. At least two heroes. (WarLord also counts as a hero in this instance).
2. WarLord must be in position one or two.
3. Paro (can give enemies combo tokens) normally will be used first. Although, it doesn't have to be.
4. Ferox Impetus can only then be activated after conditions 1 and 2 are met.
Hello. Most of the mods on Epic minus ones that involve IronCrown.dll will work with Steam already. I will use the official modding tool to update my mods and then post on Nexus and some on here: https://mod.io/g/darkest-dungeon-ii.
I updated the localizations primarily and added some audio narration features. Plus more. Info should be posted in the changelog.
我希望为这些怪物增加改变位置或跳过转弯的能力,否则有时它们站错了位置,无法移动,所以我必须重新开始。