Darkest Dungeon II

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Edgard142

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Edgard142

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11 comments

  1. Celto107
    Celto107
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    Any in-game screenshots, please?
    1. Edgard142
      Edgard142
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      I'll hopefully have a QoL update for this mod in a few days, with in game screenshots as well.
    2. Edgard142
      Edgard142
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      Done, as well as a QoL update.
  2. JurassicIan
    JurassicIan
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    Some in-game screenshots would be nice.
    1. xTenryuu
      xTenryuu
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      I second that.
    2. Edgard142
      Edgard142
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      I'll hopefully have a QoL update for this mod in a few days, with in game screenshots as well.
    3. Edgard142
      Edgard142
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      Done, as well as a QoL update.
  3. HeartySnow
    HeartySnow
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    Very nice mod, but I have a few suggestions. 
    The combat interface is so overstaff,  you can add "m_HideIfNotValid,True," to hide skills when they are unavailable. (Or limit the number of skills? The abm has at least 2 ways to trasfomation, so maybe he don't need all the skills) 
    Transform skills' descriptions are a little strange, you can let "human token" and "beast token" mutual exclusion (like vestal's blessing), and optimize the writing method of skills.
    "Absolution" has stronger stress healing and less health healing than leper in dd1, using "Solemnity" as a template can more fitting to dd2. (Or you want this as a distinction?)
    "Transform" has only 1cd and an extra action. So in fact abm can transform in no cd and punishment, and heal himself to 100%HP.
    "Blind Rage" can hit a random enemy, but its not writen in the description.
    You can write a class buff: turn start: if beast: +1stress(?%) to simulate the performance in dd1.
    1. Edgard142
      Edgard142
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      -Thank you
      -I will probably limit him to maybe 6 or 7 skills, just enough to not overload the combat bar with a combat item too. I don't want to hide if not valid because then it would also hide skills on cooldown. I didn't know that existed though, so thanks for pointing it out.
      -I'll probably just hard override the description. Sadly showing new icons in skill descriptions doesn't work, so I'll just explain what it does in plain English.
      -I don't just want to copy DD1 skills because the two games play pretty differently. The specific identity I want Absolution to have in DD2 is that it can heal both his HP & stress unconditionally, albeit not that much. Most support skills in DD2 have thresholds and/or conditions, so it is a nice breath of fresh air I feel.
      -Didn't realize this. Seems a bit confusing to me, but I'll give it a 2 turn cooldown to hopefully fix that. I just really don't like that it had a use limit in DD1 and didn't want to do that here too.
      -Yeah Blind Rage is super annoying. I want it to work like Blind Fire in DD1, but annoyingly, instead of selecting a random target after you press the skill, it just shows you who it's going to hit first. So I guess that is just part of the skill now because I can't find a fix for it. As for the description, I'll just override it into plain English.
      -I always thought that Abom stressing himself out in beast mode was rather stupid, so I don't want that in DD2 as well.

      By the way, thanks so much for reviving the plugin mod. I was so sad that it had been abandoned. Will you be updating it when Binding Blade releases? If so, how quickly do you think it will be updated?
  4. Morganbro
    Morganbro
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    Honestly nice work, but the design is the problem for me is quite annoying to play man at arms as another character. If you can added not a 3d model but at least the dd1 model, will be fantastic mod
    1. Edgard142
      Edgard142
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      Sadly I don't even know how to do that. I really wish I could, and have tried several different things, but nothing seems to work. When more mod support is given to us, I will probably be able to do it.