Darkest Dungeon II

About this mod

Mod that combine others balance mods, compatible with each other.

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Version of mod 1.12b.
Small Update
Non-upgraded Mantra can heal more with conviction tokens same as upgraded version but without bonus effects.
Version of mod 1.12.
Crusader
Fixed Aggressor's Smite

Occultist
Chaotic Offering renamed into Ritual Preparation
Ritual Preparation no debuffs, 15% self damage, 1 unchecked power at turn start in next 3 turns.
Ritual Preparation+ no debuffs, 15% self damage, 1 unchecked power at turn start in next 4 turns.

Leper
Completely separated essence of Ruin and Revenge
Revenge do not apply any self-debuffs, self-damage 35% from max hp, remvoe blind and weak, gives strength.
Revenge+ do not apply any self-debuffs, self-damage 35% from max hp, remvoe blind and weak, gives crit.
Ruin in next 3 round get +25% dmg buff, max 75%, last until battle end.
Ruin+ in next 4 round get +25% dmg buff, max 100%, last until battle end.

Runaway
Orphan Rank 1 bonus dmg +50% -> +40%.
Orphan Rank 1 penalty dmg -50% -> -40%.

Flagellant
Scourge's Lash Gift+ apply 2 Guard. Both Lash Gift and Lash Gift+ gives 2 strength and 2 Guard,  just Lash Gift+ gives opportunity to apply crit which is huge by itself. 

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Version of mod 1.11.
Man at Arms
Found exploit with Bulwark, spamming per turn Stand Fast+ and Retribution+ give too much in terms of tanking and damage output, so i revers number to vanilla:
Bulwark shield skill bonus dmg 25% -> 50%. Riposte damage 3-5 same as in vanilla. 
Hold the line now has cooldown 1 to prevent spam for damage and block tokens every turn.
Leper
Ruin changed for long battles
In vanilla: when damaged during 3 turns get +20%, when duration expired damage buff removed.
Now: when damaged during 3 turns get +15%, when duration expired damage buff not removed.
Revenge can be used once ber battle.
Runaway
Firefly damage 2-4 -> 1-2, Firefly+ 3-4 -> 2-3.
Vestal
Confessor's Mantra additionally remove combo and heal 10%.
Chaplain's Mantra heal target instead of self.
Divine Grace hp threshold improved to <50%.
Occultist
Chaotic offering dont apply random effects, apply daze which ignore resists. Costs 15% hp. Dont gives unchecked power on use, only on turn start.
Chaotic offering+ dont apply random effects. Costs 15% hp. Dont gives unchecked power on use, only on turn start.
Flagellant
Maniac's punish and acid rain debuffs replaced, punish apply vulnerable, acid rain apply weak.
Scourge's Lash Gift+ apply 1 strength.
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Version of mod 1.10. Full updated screenshots.
1.10
Updated for 1.0358142 DLC Binding Blade.
Fixed bugs, new Backdraft, buffs to Agressor and also some nerfs.
I want to say that there are ideas for replacing skills, for example, make blind tokens only for tempest, and the poet would heal 1 stress to a random ally if he hits the combo tokens (similar to templar, but for allies); separate run and hide for the orphan and survivor, the orphan will not be able to heal allies, but will receive buffs for himself, and the survivor, on the contrary, applies buffs to allies. Those paths that have piercing will have a combo token spread as now, and others will have a piecing for combo tokens. But the methods that worked do not work now and there is no solution to the problem yet.
Changes:
Grave Robber
Glint in the dark cant reach rank 1 but can reach rank 4. Enemies with stealth usually stay rank 3 and rank 4, when big enemies at rank 2 can still be hit.
Repartee dont need stealth to be used but gives crit if stealth removed.
Nightsworn's Lunge gives dodge and dodge+ tokens.
Man at Arms
Sergeant dmg debuff 20% -> 25%. 20% feels low price due to free resists and vulnerability + weak cleanse.
Bulwark shield skill bonus dmg 50% -> 25%. Bulwark can apply combo when get hit, so he is self-sufficient with stuns so 50% dmg bonus too much.
Hellion
Bloodlust heal on hit 20% -> 15%. Since Bloodlust mostly used by berserker, path heal and bloodlust heal on hit too strong.
Jester
Virtuoso hp bonus removed, path best for apply combo tokens and has random stress immune buff, I'm sure the HP bonus isn't really needed.
Leper
Poet removed stress heal bonus, since reflection already buffed dont need it more.
Occultist
Vulneraility hex dont apply anti-dodge debuff, since skill already buffed and feels already strong.
Burning Star+ damage reversed to vanilla 12-16 -> 12-18, Ritualist feels much better so dont need nerf Warlock's damage to balance paths.
Runaway
Backdraft works another way, can reach only rank 1, deals damage dependant on burn dot and apply burn at 2,3,4 ranks.
Smokescreen cant reach rank 4 same as in vanilla. Since Firefly and Controlled Burn has omni-reach from backline, i think its enough to help backlane Runaway.
Vestal
Chaplain can get conviction on hit only twice per round, so cant stun with Mace Bash every turn.
Since Chaplain can get maximum 2 convinctions per round, Chaplain's Mantra+ dont need cooldown.
Default Illumination changed. I don't want this skill to be a weaker copy of Tracking Shot, so:
Illumination - remove 2 positive tokens, cooldown 1.
Illumination+ - remove 2 positive tokens, apply combo and anti-dodge debuff, cooldown 1.
Confessor's Illumination - same remove 2 positive tokens, cooldown 1. Confessor's Illumination+ - remove 3 positive tokens, apply anti-dodge. Cooldown 1. Since confessor can apply combo with Judgement.
Confessor's mantra+ remove 2 negative tokens instead of 3. I wanted to make Confessor to use negative token removal more often, but weaker, and removing 3 tokens every two turns is actually a lot.
Crusader
Smite+ damage same for all paths.
Reap apply 25% heal debuff, the effect of 20% is almost not noticeable.
Rallying Cry apply strength, but Rallying Cry+ do not remove cooldown, cooldown base and upgraded is 1.
Agressor's Reap+ gives strength if enemy has combo.
Agressor's Smite and Smite+ deal +25% dmg when enemy has combo.
Banneret tenacity+ apply 2 immobolize on team. Banneret's Rallying Cry replacement removed, so Banneret can use both buffs.
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Updated for 1.03.58028 DLC Binding Blade.
Some changes to paths, and items: Ablative Powders, Clotting Powders, Neutralizing Powders works on party but weaker.
Changed:
Exanimate low hp bonuses, <75% HP +33% RES piercing, <50% HP +2 blight, Sepsis similar to Wanderer version but healed to 45% at the end of next turn. 
Grave Robber's Thrown Dagger, Flashing Daggers and Pick to Face gives +100% CRIT when enemy has combo. Glint in the Dark Can be used from any rank and target any rank but require enemy has stealth or <50% HP.
Rogue path new bonus, get 75% dodge on crit.
Sergeant's Bolster remove weak and vulnerable not from MAA but from ally. Move RES bonus decreased to 50%.
Bulwark can apply combo when attacked with 15% chance.
Stand fast gives Move RES.
Reversed maa's riposte damage. 
Changed Survivor bonuses, combined possible Heathlight changes and mod changes.
Jester's Battle Ballad reversed (remove weak and 2 guaranteed positive tokens + possible crit too strong)
Upgraded Play Out remove 1 negative token (stack with trinket Royal Summons).
Default Vestal Illumination combined with Confessor Illumination.
Open vein damage reversed, but can reach rank 3.

Contain

Flagellant buff (or rebalance)

Vestal buff (or rebalance)

Jester buff (or tweak)

Runaway Buff (or rebalance)

Man at arms buff (or rebalance)

Plague Doctor buff (or rebalance)

Highwayman buff (or tweaks)

Occultist buff (or rebalance)

Grave Robber buff (or rebalance)

Leper buff (or rebalance)

Hellion buff (or rebalance)


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Installation:  Drag the folder "Dungeon II_Data" into your main Darkest Dungeon II directory.  Original backups included.
Compatibility:
Mod is not compatible with any mods that change files:
actor_paths_data_export.Group.csv
buff_data_export.Group.csv
hero_flg_data_export.Group.csv
hero_gr_data_export.Group.csv
hero_hel_data_export.Group.csv
hero_hwm_data_export.Group.csv
hero_jes_data_export.Group.csv
hero_lep_data_export.Group.csv
hero_maa_data_export.Group.csv
hero_occ_data_export.Group.csv
hero_pd_data_export.Group.csv
hero_run_data_export.Group.csv
hero_ves_data_export.Group.csv
token_data_export.Group.csv