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UberPendragon

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KiiboV3

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2 comments

  1. khoithui87
    khoithui87
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    I think the reason Nightsworn's Lunge (its id is "gr_lunge_p2" if read the code correctly) adds Stealth unconditionally is that you had the performer_effects as 'add_1_stealth', which just adds 1 stealth on skill cast without any condition. I can suggest 'on_hit_as_performer_to_performer_effects, <your new effect>' to achieve your design
    1. KiiboV3
      KiiboV3
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      Oh no, I know that. I meant to imply that I have tried to code in a function for the blind = stealth but it didn't work no matter what I did. 

      So for now, I just have it give unconditional stealth until I figure it out.

      Before: 
      https://prnt.sc/A_mgqj0YlkhE

      After:
      https://prnt.sc/N8DWTbE7p9WS