Great idea. To me the most annoying thing about the negative relationships is the fact they shuffle your skill setup every god damn time so you're basically forced to use your mouse instead of keyboard while in combat and there's no point in trying to memorize the keybinds.
I'm probably gonna have to get this to be able to just enjoy the game. So fucking stupid to make a system that just randomly punishes you for no reason and take away agency from the player for how they build each person. Like goddamn there's already enough randomness, why would I want more of that when the whole point of a game is to learn it's system and master it. I'll give it a whirl when I get the game.
when I downloaded and put the file in the Excel file it didnt overwrite anything, i didnt need to unpack the file because was a singular file, do you know if this is a error?
Hey, so maybe I'm just dumb and did something wrong, but when I downloaded and put the file in the Excel file it didnt overwrite anything. Can anyone troubleshoot please? TYIA.
"If you think this is too game breaking but don't like negative relationships, you can open the csv file and change "LeaningMin" to 9" Your modded csv or the original?
They are the same, my "mod" is just 3 changed numbers from the original csv file. If you edit the original make sure none of the start numbers are lower than the minimum, game breaks in that situation.
"This is extremely cheaty, so feel free to edit the file yourself to change it to your liking." - that's not true, the way i see it, people are starting to counter the cheats the devs have implemented to kill the fun out of it. Thanks for the mod. Here's to hoping for more like this. I'mma pile them up and maybe actually enjoy it.
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If someone dies and you reach an inn the game replaces them with a randomly chosen class, those are reserves (I think, havent tested it)
If you edit the original make sure none of the start numbers are lower than the minimum, game breaks in that situation.