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wushiha

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wushiha

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This hero and path mod tries to improve the unbalanced heroes and paths and make paths more interesting and selective. if a hero or a path shows unreasonable abilities and boring usage methods,I will change it. The version of this mod is 1.63

Thanks to 真夜,大脏尾,jie,猫球,于心,护妻狂魔夕神, they gave me helps in making and designs.
( Alchemist,sharpshot,maa and other strong have unreasonable strong abilities)( gr,berserker,survivor and other weak have unreasonable weak abilities )(Alchemist,sharpshot,maa,physician and some path are boring) This mod will keep updating and change by feedback from gamers. it has more than 30 times improvement. And it will upload to Nexus this week. I need much feedback. because the problem of language,。

Unfortunately, this hero and path mod was based on a mod which tries to increase the difficulty in final bosses. I have no time to do a pure hero and path mod. Be strict to infernal bosses!!!



Changes:

Hwm:
Take aim don’t give speed and dodge
The debuff of tracking shot “can’t get the dodge” will extended to five rounds

Maa:
Couragous abandom do not destroy blocks.
Couragous can use in rank 1 , 2. And it can hit rank 1 , 2.
Retribution not give two block but give one big block.

Gr:
Poison dart now have 10%/15% crit chance
Glint in the dark’s damage cap is 1 higher than before

Run:
Upgrated dragonfly’s crit is not 10% but 5%
Control burn not give 3/4 burn but 2/3 burn.
The chance of smokescreen’s vulnerable is not 100% but 66%

Occ:
Weakening curse can destroy riposte.(it’s a repeated design and will be changed)
Vulnerability hex now have 1-2 and 1-3 damage and 10%/15% crit. (this damage can’t be effected by blocks and can’t effect blocks)

Pd:
Noxious blast and plague grenade is 1-2 damage and 0%/0% crit.
Upgrated noxious blast just give 5 blight
Plague grenade now have 1 cooldown.
Disorienting blast not have 15% chance to give weak but 40%
Magnesium rain not give 2/3 fire but 1/2 fire

Lep:
Break’s damage cup is 2 higher than before
Break’s lowest damage is 1 higher than before
The crit of break is not 5% but 0%

Hel:
If it bleed can use in rank 1 , 2 , 3
The combo of if it bleed not have 30% RES penetration but cause 4/6 bleed
Breakthrough gives 2 bleed and has 5%/20% crit.
Breakthrough’damage cup is 1 lower than before
Breakthrough not have 1 cooldown but 2/1 cooldown
Adrenaline just give 15% heal when gain on attack.


Deadeye:
Flashing daggers have 3-4/4-6 damage
Thrown dagger have 1-7/9 damage and 5%/10% crit.
The combo of thrown dagger is +60% crit
When thrown dagger and flashing daggers gain on hit, deadeye can +5%crit with in two rounds

Venomdrop:
Flashing daggers and poison daggers have 5% more crit rate
Lunge have 15% extra damage to poisoned enemies.
Pirourttr’ lowest damage is 1 lower than before, but it can give 3 blight and have 10%/25% crit chance

Confessor:
Confessor can get a conviction at combat start.
Upgrated judgement can give 1 vulnerable and 1 weak when have 2 conviction and give 2 vulnerable and 2 weak when have 3 conviction
Hand of light can use in rank 1 , 2 , 3

Chaplain:
Sanctuary now don’t have cooldown
Sanctuary not give 2 guard but 3 guard.

Other 13 paths:
read the doxc.