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wushiha

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wushiha

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This hero and path mod tries to improve the unbalanced heroes and paths and make paths more interesting and selective. if a hero or a path shows unreasonable abilities and boring usage methods,I will change it. The version of this mod is 1.63.

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This hero and path mod tries to improve theunbalanced heroes and paths and make paths more interesting and selective.

if a hero or a path shows unreasonableabilities and boring usage methods,I will change it.The version of this mod is 1.63
 
Thanks to 真夜,大脏尾,jie,猫球,于心,护妻狂魔夕神, they gave me helps in making and designs.

( Alchemist,sharpshot,maa and other strong have unreasonable strong abilities)( gr,berserker,survivorand other weak have unreasonable weak abilities )(Alchemist,sharpshot,maa,physicianand some path are boring)

This mod will keep updating and change byfeedback from gamers. it has more than 30 times improvement. And it will upload
to Nexus this week. I need much feedback. because the problem of language,。
 
Unfortunately, this heroand path mod was based on a mod which tries to increase the difficulty in final
bosses. I have no time to do a pure hero and path mod.  Be strict to infernal bosses!!!
 
 
 
Changes:
 
Hwm:
Take aim don’t give speed and dodge
The debuff of tracking shot “can’t get thedodge” will extended to five rounds
 
Maa:
Couragous abandom do not destroy blocks.
Couragous can use in rank 1 , 2. And it canhit rank 1 , 2.
Retribution not give two block but give onebig block.
 
Gr:
Poison dart now have 10%/15% crit chance
Glint in the dark’s damage cap is 1 higherthan before
 
Run:
Upgrated dragonfly’s crit is not 10% but 5%
Control burn not give 3/4 burn but 2/3burn.
The chance of smokescreen’s vulnerable isnot 100% but 66%
 
Occ:
Weakening curse can destroy riposte.(it’s arepeated design and will be changed)
Vulnerability hex now have 1-2 and 1-3damage and 10%/15% crit. (this damage can’t be effected by blocks and can’t
effect blocks)
 
Pd:
Noxious blast and plague grenade is 1-2damage and 0%/0% crit.
Upgrated noxious blast just give 5 blight
Plague grenade now have 1 cooldown.
Disorienting blast not have 15% chance togive weak but 40%
Magnesium rain not give 2/3 fire but 1/2fire
 
Lep:
Break’s damage cup is 2 higher than before
Break’s lowest damage is 1 higher thanbefore
The crit of break is not 5% but 0%
 
Hel:
If it bleed can use in rank 1 , 2 , 3
The combo of if it bleed not have 30% RES penetrationbut cause 4/6 bleed
Breakthrough gives 2 bleed and has 5%/20%crit.
Breakthrough’damage cup is 1 lower thanbefore
Breakthrough not have 1 cooldown but 2/1cooldown
Adrenaline just give 15% heal when gain onattack.
 
 
Deadeye:
Flashing daggers have 3-4/4-6 damage
Thrown dagger have 1-7/9 damage and 5%/10%crit.
The combo of thrown dagger is +60% crit
When thrown dagger and flashing daggersgain on hit, deadeye can +5%crit with in two rounds
 
Venomdrop:
Flashing daggers and poison daggers have 5%more crit rate
Lunge have 15% extra damage to poisoned enemies.
Pirourttr’ lowest damage is 1 lower thanbefore, but it can give 3 blight and have 10%/25% crit chance
 
Confessor:
Confessor can get a conviction at combatstart.
Upgrated judgement can give 1 vulnerableand 1 weak when have 2 conviction and give 2 vulnerable and 2 weak when have 3
conviction
Hand of light can use in rank 1 , 2 , 3
 
Chaplain:
Sanctuary now don’t have cooldown
Sanctuary not give 2 guard but 3 guard.


other paths changes (more than ten paths)is in the photo of the file--"read me"