About this mod
This mod is currently not compatable with the game.
This mod features in bumping up terrible skills and slightly nerfing skills that are always right to play, while keeping the vanilla flavour for these heroes as much as possible. I am most dissatisfied with some of Vestal and Grave Robber skills, so this mod is mostly about these two he
- Permissions and credits
This mod is based on version 0.20.46653, and is not compatible with any other mods that edit the same .csv files as this.
How to install
Unzip and drag all the .csv files to the following path. Replace every file and simply start the game to play. It is recommended to start a new run after installation.
gamepath\DarkestDungeonII\DarkestDungeon II_Data\StreamingAssets\Excel
Changelist
Vestal
Wanderer
Path effect added:
Wanderer only: gain 1 Conviction on combat start.
Hand of Light
Upgrade
Gain 1 Conviction.
Illumination
Upgrade
Apply Combo.
Mace Bash
Regardless of upgrade status
3 Convictions: +100% DMG and +30% CRIT.
(note that this change doesn’t show correctly in the skill info panel)
Divine Grace
Before Upgrade
Usable of target HP below 25% → 33%.
Upgrade
Usable of target HP below 33% → 40%.
Divine Comfort
Regardless of upgrade status
Usable in position 234 → Usable in position 1234.
Confessor
Hand of Light
Regardless of upgrade status
Usable in position 12 → Usable in position 123.
Upgrade
Gain 1 Conviction.
Illumination
Upgrade
Apply 1 Blind.
Chaplain
Path effect added:
Gain 2 Taunts on combat start.
Hand of Light
Regardless of upgrade status
Gain Taunt. Cooldown 1.
Sanctuary
Regardless of upgrade status
Target stress -1. Apply 3 Guards.
Upgrade
Gain 1 Conviction.
Mantra
Regardless of upgrade status
Is now a single-target skill.
Before upgrade
basic effect: target heal 15%.
2 Convictions: target stress heal 1, self stress heal 1, self heal 15%.
3 Convictions: self stress heal 1.
Upgrade
basic effect: target heal 20%.
2 Convictions: target stress heal 1, self stress heal 2, self heal 25%.
3 Convictions: target stress heal 1, self stress heal 1.
(note that this change doesn’t show correctly in the skill info panel)
Seraph
Mantra
Regardless of upgrade status
Usable in position 34 → Usable in position 234.
Grave Robber
Wanderer
Repartee
Regardless of upgrade status
Doesn’t require self Stealth anymore. Cooldown 1.
Flashing Daggers
Regardless of upgrade status
Ignore Guard.
Before Upgrade
Apply Combo(33% chance).
Upgrade
Apply Combo(50% chance).
Thrown Dagger
Regardless of upgrade status
Ignore Dodge. +100% DMG if target has Guard.
Poison Dart
Regardless of upgrade status
Cooldown 1.
Before Upgrade
Deal 2 Blights → Deal 3 Blights.
Shadow Fade
Before Upgrade
Gain 2 Stealth → Gain 1 Stealth and 1 Speed.
Deadeye
All wanderer skill changes are applied to Deadeye skills.
Nightsworn
Path effect added:
gain 1 Stealth and 1 Daze on combat start.
Venomdrop
Poison Dart
Regardless of upgrade status
Cooldown 1.
Before Upgrade
Deal 2 Blights → Deal 3 Blights.
Flashing Daggers
Regardless of upgrade status
Cooldown 1.
Upgrade
Deal 4 Blights → deal 3 Blights.
Lunge
Regardless of upgrade status
If target has Blight: +40% DMG.
Leper
All paths
Bash
upgrade
Gain 2 Immobilizes.