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ShadowDuke

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DomShadow123

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20 comments

  1. CynthIqua
    CynthIqua
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    Hi, is there any way to make the values adjustable? I want to up the chances a little, but only by about half.

    EDIT: Check reply #2 for an explanation for how I did this.
    1. DomShadow123
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      See my post at the bottom.
    2. CynthIqua
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      For anyone wanting to change the code like I did, I finally figured it out. In loot_data_exports_COMBAT.csv, there will be chunks of code that look like this;
      element_start,resistance_combat_hero_point_chc,LootTable
      m_chances,3,5,
      m_qtys,1,0,
      for easy reference, Mastery Point chances are called "Combat_hero_point_chc", so you can easily ctrl+f for them.

      Under m_chances, the two numbers indicate the chance for success. In the above example, in a "resistance combat", the chances of obtaining 1 mastery point is 3/5, or 60%. You could chances m_chances to 5/5 for 100%, or 1/5 for 20%. You could chance m_qtys to 3,0 for 3 mastery points on a success, or 1,3 for 1 mastery point on a successful roll and 3 mastery points on a failed roll.

      Hopefully this helps anyone looking to adjust mastery point gains in a way they feel comfortable with.

      Also, the "biome_goal_reward_data_export.Group.csv" is for the optional biome rewards you get when selecting a route. I'd suggest leaving these values, and this file, alone (unless you really want to crank up the reward values or something).
    3. joepainkiller
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      Thanks for writing this out, it's clear and very informative.

      Edit: after some testing i found out that changing "m_chances" to 5/5 does not grant a mastery  point 100% of the time
      nor does changing "chance m_qtys" to 1,2 for example. in your theory it should give 1 on succes and 2 on fail but it just doens't give anything at all.

      so ended up changing m_chances,5,5 to m_chances,100,3,   for 100% uptime wich does seem to work

  2. pickaweapon
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    Collector and Chirurgeon fight don't give anything (No loot or mastery point) with this mod installed. Anyone else experiencing this?
    1. 799571388
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      The mod is for old version so the csv file does not include the info for Collector and Chirurgeon.
      I recommend modify the csv file itself.
  3. aniiso
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    I this mod currently working? 
    1. Almo3361
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      Yes
  4. Reinar33
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    Mod doesn't allow me to spend the mastery points. I use them and then when I back out of the mastery screen it still says I have points to use and removes the ones I put in
  5. Stephanh89
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    Do you know where you can change rewards for hero shrines? I'd like to make it where you still get mastery points even if all of your heroes have completed their stories
  6. Ian540
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    Doesn't seem to work on my end. First battle I done with the mod installed it didn't show any loot and wouldn't let me progress (Collect loot or leave loot buttons didn't work) until I reverted back to the original files the mod changed.
  7. DoctorThoss
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    not working on my end, with this installed I don't seem to get any mastery points at all
    1. desrone
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      same here, seems the mod doesnt work on the recent "suffer no sin" update?
    2. DomShadow123
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      Hmm, dont know... they changed the file/s but i changed the entries like before, didnt test but thought it would do, since its the same. :(
    3. desrone
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      could you update it then?
    4. DomShadow123
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      If i would know why i would do it. I changed the entries like before, they were just in a different file with new stuff. Maybe there has to be something edited elshwere as well.
    5. DomShadow123
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      Im pushing an update, but i cant test currently, i fixed some things from before so i hope its working now, i also upped the "chances".
    6. balloonatic
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      I tested it and fiddled with it a bit. the Biome rewards affects the reward for the biome quest reward so you can only get one of them, I set the 3 point reward to 100 and all paths always had the 3 mastery point reward when I test started a few runs. I've done 5 road battles, 2 resistance battles, and 2 cult battles and they all gave the mastery point so I am pretty confident that that worked. it did not affect shambler or monster dens or the first road battle in the valley, which normally gives 2 any way (or 5 if you are in the first chapter). I haven't tried a boss battle yet but it shouldn't affect those as hero points aren't in the normal reward pool for them and it doesn't look like you added them to any other pools that didn't already have them.
    7. DomShadow123
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      Yep, from my perspective, it should always work since the chance is 100%, so thanks for confirming.
    8. Shadezy
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      I haven't done a lot of testing, but I've done three resistance battles and two road battles and the only one that dropped a mastery point was one resistance battle.
    9. DomShadow123
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      Hmm, thats how it looks like, the chance is now 100%.

      element_start,resistance_combat_hero_point_chc,LootTable
      m_chances,100,5,

      Maybe (Probably) it has something to do with the "loottable"