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aungk000

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aungk000

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14 comments

  1. FluffyDiscord
    FluffyDiscord
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    Can you add support for modded classes ?
    1. Rather than waiting for such a mod, why don't you mod the classes yourself.
      It is very simple:
      1. Go to the game files, and go to the heroes folder.
      2.Go to the class you want to mod
      3.Every class has a <classname.info.darkest>, change the name of the file to <classname.info.txt>
      4.This should turn the file to a txt file (you may get a warning message asking conformation)
      5.Double click the txt file and scroll down until you see a line that reads:
      <skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max > this line ends with a number
      6.Change the number to the maximum number of skills that the class has (usually 7)
      7.Save the edit and then change the name back to <classname.info.darkest>
      And now you have a class with max skills, and you can use this method to make other adjustments to the class to your heart's content.

      Hope this helps =).

      P.S.
      You can do more than edit class files, I played around a bit and you can make all shops free to use or upgrade, though this does break the game a little.
    2. cddeath
      cddeath
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      how do you change the file back to a darkest file? the file is still a txt file after changing the name back
    3. Misterspaceman96
      Misterspaceman96
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      on the txt editor u can save as the .darkest creating a new file but whit the correct extension sry if i made mistakes english isnt my native
    4. witherambl
      witherambl
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      thanks!
    5. acevans
      acevans
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      Awesome! Thanks dude!
    6. NecroarcanistXIII
      NecroarcanistXIII
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      I know this post is old as balls, but very helpful for fixing musketeer, shieldbreaker and flagellant as I had to create their folders manually. Thanks a lot, Millennium.
  2. merblefetez1
    merblefetez1
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    Doesn't work with Musketeer, i changed the max skills from 4 to 7 and the other 3 skills are still grayed out

    Edit: NVM i just had to add a folder called "musketeer" to the mod and then copy the Musketeer.info file into the folder i made
  3. Fanuiras
    Fanuiras
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    Hello, is this mod uncompatible with these two?

    - Larger Inventory Stacks For V23941(https://www.nexusmods.com/darkestdungeon/mods/515?tab=files)
    - No negative buffs on trinkets (https://www.nexusmods.com/darkestdungeon/mods/656?tab=files)

    The thing is I can't make it work, I've changed the path at project.xml file with mine (C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods\max_combat_skills) still not detected by game.

    any clue why is not working?

    Tyvm in advance.
  4. dirtypink
    dirtypink
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    How quickly the tide turns now
  5. Thanks for the mod.

    this mod inspired me to mod DLC and class mods to have more combat skills.

    Also, @sabermaster2, you can easily mod classes to have more camping skills

    P.S.
    I don't know if it is just this game or that I had a terrible misconception of how modding files worked, because I used to do these things for flash games and the like for fun. I thought i had to deal with binary, octal and hex codding, and had to do a lot of converting and reverse engineering to make mods.
  6. sabermaster2
    sabermaster2
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    Thanks for the mod!

    On another note, there's so many different versions of more combat skills, I'm surprised there's not a single mod that increase camping skills.
  7. PauloBrunoPS98
    PauloBrunoPS98
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    Can you please make a version for the DLCs and mods like Thrall? Ty, great mod btw
  8. SaameSaame
    SaameSaame
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    A... Don't u think it cheaty?