Finally tried this mod despite the UI issues I was having, and it's really excellent. The heroes have much better synergies now, and I really appreciate the addition of more healing skills, as the overreliance on Vestal and Jester was one of my biggest complaints about vanilla.
My only criticism is that I think you nerfed the Houndmaster's damage a bit too much. I initially thought Target Whistle effectively doubled damage to make up for it, but only boosting damage by 50% vs. Marked really isn't enough. Adding a damage boost to already marked targets was clever, but even that only barely pushes Houndmaster up to about the same damage output as other heroes, and without another mark hero it takes far too long to set up. I think it's fair to reduce base damage to account for the possibility of comboing with other utility skills, but I think if you want to go all in on damage for the Houndmaster he shouldn't lose any damage compared to vanilla. (I feel he's also hampered by how stringent his positioning requirements have become -- you can't use both Cry Havoc and Go Fetch from the same position, and he's just not sturdy enough to stay in rank 2 to use Blackjack regularly.
alright, i fixed it (not for this mod but the solution is the same, so it applies to all mods with similar problems) the source of the problem are the localization files newer DD versions now use .loc2 instead of the old .loc in order to make it work, you have to recompile the string table, which can be done easily copy the file called "gv_heroes_english.string_table.xml" (or any of the other translations, depending on which one you are using) into the "localization" folder located inside the game folder after that, run localization.bat (which is located inside the same folder where you copied the .xml file) which will... to cut this short, it will fix the problem once this is done, the tooltips should appear normally in-game
This works for me with the base mod, but trying to compile the UI mod's string table as well leads to a lot of errors saying the compiler can't find the specified colors for various tooltips.
Edit: Never mind, I just didn't notice the colors folder. Adding that to the base directory fixes it.
When I saw this mod, I was pretty interested in it. Liked the idea behind these reworks or rebalances. But then after installing, I realized that you had added images for some of the skills... yet those images aren't different from the base game. It ended up replaces my custom images from other mods, so when I went to try and change them I noticed they were completely separate images linked to the abilities. And after deleting them, the attack images are now blank. I don't understand why you decided to add them instead of, I dunno, literally linking the ability images that were already in-game. Annoying and infurating, so I won't be endorsing.
The icons are different from the base game. The borders correspond to the skill effects and because this mod changes the effects it also changes the borders of icons. I purposely named them differently so that they wouldn't get overwritten by icon mods because those generally add clarifying markers which wouldn't be accurate with my mod.
I just wanted to say that this is the best "class" mod ever! the design principle doesnt stray too much away from vanilla. Sometime playing with mods feels like cheating and doesn't give the same sense of accomplishment of the vanilla game. But in this case its almost like an official patch and im enjoying every seconds of it. Being able to come up with different new team compositions feels like im playing the game for the first time. Endorsed! i can see this being the staple to go mod in near future.
20 comments
My only criticism is that I think you nerfed the Houndmaster's damage a bit too much. I initially thought Target Whistle effectively doubled damage to make up for it, but only boosting damage by 50% vs. Marked really isn't enough. Adding a damage boost to already marked targets was clever, but even that only barely pushes Houndmaster up to about the same damage output as other heroes, and without another mark hero it takes far too long to set up. I think it's fair to reduce base damage to account for the possibility of comboing with other utility skills, but I think if you want to go all in on damage for the Houndmaster he shouldn't lose any damage compared to vanilla. (I feel he's also hampered by how stringent his positioning requirements have become -- you can't use both Cry Havoc and Go Fetch from the same position, and he's just not sturdy enough to stay in rank 2 to use Blackjack regularly.
the source of the problem are the localization files
newer DD versions now use .loc2 instead of the old .loc
in order to make it work, you have to recompile the string table, which can be done easily
copy the file called "gv_heroes_english.string_table.xml" (or any of the other translations, depending on which one you are using) into the "localization" folder located inside the game folder
after that, run localization.bat (which is located inside the same folder where you copied the .xml file) which will... to cut this short, it will fix the problem
once this is done, the tooltips should appear normally in-game
Edit: Never mind, I just didn't notice the colors folder. Adding that to the base directory fixes it.
Just unpack it in mods/gylls_vanilla_heroes and overwrite.
Looking foward CoM update