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> How to Install <
Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\)
This should copy over and add some files to each of the folder. Replace all
In C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\localization there will be a .BAT file called Localization.bat, after you have unzipped into your DD folder,
run that .bat folder or it wont work correctly.
It would also be a good idea to back up some files before hand.
This is not an official Red Hook release.
Changelog 1.13:
Plaguestrike: Increased dmg by 10%
Heartstrike: can now hit slots 1-2
Terrifying gaze: can now be using in slots 3-2-1
Family crest: now reads, +4 spd first round, -4 dodge
Hefty pommel: from rare to now Uncommon
Bloodboil: increased lower level scaling, -4%crit chance (This is to make it so it won't get out of control. The ability has a very high acc, and is supposed to do large reliable damage. At level 1 i'm getting crits of 30+ so to stop that and allow them to be base damage of about 17 at level 1 weapon, that's the goal)
I never sleep: now instead of 20 stress self, it stresses party by 10. (This is because using two of his skills felt like a huge detriment to the party as it would stress the fuck outa the forsaken and almost guarantee him hitting 100+ stress in a long dungeon)
Changelog 1.12: https://drive.google.com/open?id=0B1niGdd7-3PqOWc1aGRqZV94Q1k
Terrifying Gaze: Removed the move forward 1
Plaguestrike: Slightly reworked, now launches from 3-2. Can hit 2-3. Increased -Acc debuff
Added event title and dialogue
Fixed Blacksmith missing strings
Swapped Heartstrike and Plaguestrike�s anims
Changelog 1.11:
Town event: Increased chance to 50% in first 6 weeks, 40 week cooldown, increased priority
Plague Carrier: Adjusted heal scaling so it feels more impactful to level the ability
Plaguestrike: lowered dmg by 10%
Terrifying Gaze: Changed from push1 to shuffle1, increased -dodge and -speed debuff
Jeweled pommel: Changed from +25% blight dmg, to +20% bleed dmg
Changelog 1.10:
TRINKETSSSSSS!!!
Fixed the sword names
Added dialogue for camping skills.
I never sleep: Increased cost to 3.
Updated portrait
Changelog 1.04:
I never sleep: Increased self stress to 20
Weapon: Reduced crit % to match MAA, top lvl 5.7%
Gaze: Now pushes 1, crit chance reduced, now reduces enemy dodge
Plaguestrike:, DMG increased by 10%
Bloodboil: Increased bonus dmg to blighted scaling to 15% per level, max is 260%
Necrotic plague: Can now only be launched from slots 2-1
EVENT: should not cause errors now
Max HP reduced to 46
Changelog 1.03:
I never sleep: fixed ability, should now work as intended
Bear cross: Increased self stress DMG to 20, cost increased to 3, (because the crusader does something similar but costs 5)
Plague Carrier: lowered the healing
Deathgrip: Stun% increased, acc increased by 5%, lowered damage reduction from 100% to 90%
Bloodboil: reworked, Now has greatly increased accuracy and 0% crit chance. Increased dmg by 20%; scaling by 10% per rank. Can hit rank 1-2. No longer has benefit from bleeds. (keep an eye on this)
Gaze: can be launched from ranks 3-2, hits 1+ 2.
Plaguestrike: Increased DMG by 10%, fixed ACC scaling. Can now be launched from 3-2-1
NEW TOWN EVENT ADDED; extremely high chance that will happen in first 5 weeks.
Lowered health scaling by about 5%
Added smite anim back in
Updated deaths ally camping icon
Changelog 1.02:
I never sleep: Added 15 stress dmg to self
Reworked Deaths ally: no longer increases tankiness, instead, Remove mortality debuff, -10 stress, 15% stress resist
Unholy prayer cost reduced to 3
HP reaction: removed +20% prot, lowered threshold to 15% hp
Lowered hp by 10%~
Heartstrike: Increased dmg by 5%
Necrotic Plague: Increased Acc by 5% at all levels.
Added all remade art.
Overall:
Cut Hp by 15%~ allow him to be tankier by use of trinkets
Get rid of prot at low hp buff i however do like the flavour of the healing increase, making burst dmg still able to snuff him