Darkest Dungeon
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Muscarine

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deleted4226455

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5 comments

  1. j8504150563
    j8504150563
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    Why was I put it in hollow,but in game I can''t change ?
  2. Mystery2Me
    Mystery2Me
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    I'm curious how you did this?....i made The Harlequin skin, but i have no idea how to make multiple color swaps?...what was the process you used to do this?
    1. IsekaiMyself
      IsekaiMyself
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      Well I'm not the guy who did this recolor, but I would say it depends on what you mean. If you wanna add another color you do so like you added the skin, so imagine that's not what you mean. For the recolor process, with the original file there are two things, one you could take the lineart and start the color process from the beginning, or two you could recolor each color individually if you kept them on separate layers (with hue, saturation, lightness, ect). If you can't do those two things you could select the image by color or use the select tools to select all of a single color, then change their hue, saturation, lightness, ect. What the guy who made this most likely did, unless he got the original file from muscarine is the latter. You could also take the entire image and recolor the whole thing, it's lazy and doesn't work entirely, but it's a quick way to do it. Just as an example I'm gonna upload a file with a recolor of your skin, first one is incomplete, but has the dungeon idle, combat, and walk animations (it's also not well done, did it in just a couple minutes). The other one has everything, but is a super lazy recolor that just makes everything -80 hue (pink hair yay).

      Hopefully that's what you meant, and even if you don't want my input, might want to clarify so that the person who did this recolor knows what you mean. :)

      Edit: Oh it's worth mentioning that if you wanted to do multiple recolors, you can also use layers and then your selection should be persistent across each layer. So basically say on Harlequin you wanted to change the red to blue, yellow to purple, hair to red, but another you wanted to be red to green, yellow to orange, hair to brown. You can make multiple layers of the same image, then select the section you want to change (like the hair), then make the color changes on each layer for that section. Repeat for each part until you have the skins you want, then you just export the same image file in different folders (making sure only that specific color is the visible one, just to avoid mistakes).
    2. deleted4226455
      deleted4226455
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      I'm really sorry for the late reply. I honestly want sure whether anyone cared about the recolors or for that matter the nexus upload of it. You're probably asking the wrong person for help as the only way I learned how to recolor anything was by watching two 3minute videos on gimp on how to color in a flower so...yah. Regardless, this was my second recolor for a skin I ever attempted and I learned a bit on how to make it easier (the first recolor I did was for the [trap maker]). It all about layers I quickly learned and as jessedean64 said.

      It still tedious and tiresome even though it was easier. I wasn't granted the original raw line-art for the skin so the best attempt I could give was making layers over each piece and messing around with hue, saturation, lightness, and overlays to get the color I was looking for. This method poses many problems as either the color would be off or a slight discoloring would appear around the other layers of a different color. I did the best I could with what limited knowledge I had. On that note, if you took a look at the my recolor sprite sheet and looked specifically at the heroic and afflicted models you'd see, in my opinion, I butchered it. I butchered it to make the colors as close as possible to the normal animations sprites. Blacks and the glowing effects in general were a nightmare to deal with and the art direction that the darkest dungeon uses heavily implements these techniques. Thats where the raw line art would have been the most helpful (heroic/afflicted sprites), but you work with what you have I suppose.

      Going back to the method, I'd save the first completed recolor, say the GREEN hollow.sprite.walk and use that as a catalyst for the other colors. All i'd have to do is open the gimp file for the green recolor and used the already mapped out section use "colorify" in gimp and select from a color like purple to test out. It turned that the colorify was my friend and enemy. It still was not that simple as changing a mapped out section to a different color would show incongruities or mistakes within the previous color or "colorify" would bleed into the other layers. A little tidying up to a lot depending if you took your time or not or if the software like you or not. I used this method for each sprite and streamlined the process. I'd say it would take maybe a hour for each sprite regardless of the color changes as I only did 4. If their is a superior method to recoloring I wouldn't have a clue I just had a lot of determination and time to making it appear passable.

      Here's a visual if you were interest or not in the method I used.
      http://i.magaimg.net/img/1q3h.png

      http://i.magaimg.net/img/1q3i.gif
  3. DinShambles
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    These are great, keeps me from getting confused when I run two of them in a party.
    Are you planning on doing colour pallets for the other three profligates by Muscarine?