A 'Super Hero' class designed to keep people from needing stress breaks between dungeons, or if done right camping breaks.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
"Reaver Class" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
The Reaver Class skins are just Leper skins, so Leper skin packs can be renamed to work with this class.
File credits
"Reaver Class" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
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Changelogs
Version 0.2
Fixed camping skills. Added camping skill dialogue. Added custom camping skill buffs. Have not tested the remove quirk one.
Undid 1.3 stage coach edits and made a town event to get the first Reaver class in vaguely undefined reasonable time.
Renamed some sound files, so you may accidentally hear something during combat. No idea what I'm doing, so they may not work, be the wrong sounds, or more!
Now works without any major errors popping up in the latest version. (Not tested with other mods.)
Oh, also redid the 'A' costume colors myself to finish his very blue set of looks.
Version 0.1.3
Replaced Inverse Shield with Aggressive Guard.
Added bonus curio stack size (in theory).
Added restriction to prevent the class from teaming up with itself.
Reduced spawn chance from 6 cards to 1.
Redid the default 'A' sprite with a more blue one that I actually recolored myself. Yup.
Version 0.1.2
Fixed Mind Shield targeting 'performer' instead of 'target' like it was supposed to. Whoops!
Rapid Respite stress healing increased.
Version 0.1.1
Noticed I had an extra comma in the provisions file edit, causing a crash. Removed accordingly. Whoops!
Version 0.1
Inital Release! - Build during DD Revision 17468
The Reaver is a 'superhero' class, intended to be incredibly powerful, but VERY rare. (1/6th the odds of a standard class, but a one-time town event to get you the first one at a reasonable rate.)
He started out as a 'super leper' initially, but now I've decided to edit his skills a bit more to suit my own tastes in OPness better. (And I've still lost missions with him in the party, it just saves me a LOT of hassel.) The only reason I even decided to post the class was because I had it nearly complete and figured "What the heck, why not?" Only reason I updated it was by specific request to do so.
Class Overview: Resistances: Stun 75% Poison 50% Bleed 25% Disease 75% Move 50% Debuff 75% Death_blow 75% .trap 50% (1) Immortal Strike: Hits one target, if successful it heals Reaver's health and stress. (2) Bloody Barrage: Hits first three targets for reduced (-80%, but gets higher) damage, and likely cause targets to bleed. (3) Body Shield: Deals health damage to an ally (or self), but adds an 'until camp' protection buff. Also heals stress damage and has a small chance to reduce food consumption. (4) Mind Shield: Deals stress damage to an ally (or self), but adds an 'until camp' stress reduction buff. Also heals health damage and has a small chance to reduce food consumption. (5) Null Faze: Single high damage/chance stun attack! (6) Rapid Respite: Heals some health and stress to the entire party while lighting up the area. (Light increase listed is per hero in party) (7) Aggressive Guard: Guards an ally, heals light stress, activates riposte. ((Has the smallest upgrade effect, but his high damage output makes the tiny leveling boosts to riposte scary good.)) Heavy, Non-Religious, cheat, refuses to work with other 'cheat' tagged characters. Supposedly helps carry more curios per stack, but the code seams to be ignored. Actually gains buffs instead of debuffs while at death's door and from heart attacks. Just because, really. Change it back if you want to. Set id index to 20, change if you need to.
Camping Skills: (1) Campfire Story: -30% stress gained for 4 battles. (2) Zombie Touch: Targeted hero eats 100% less food for the rest of the quest. (3) Stuff of Heroes: Targeted hero gets a huge virtue chance boost for the rest of the quest, and supposedly a chance to remove a negative quark(s). ((I should balance this, but I finally got it working and I'm lazy.)) (4) See the Future: Entire party gets 10% deathblow resist for the rest of the quest.
Left the skill "Inverse Shield" commented out in his code if anyone wants to manually swap the skill back from Aggressive Guard. I wound up using it a lot more after setting it to not end turn. :P No tool-tip to reflect that, though. Remember to swap the info AND effects files.
Built a new, improved, way stronger version with stolen art assets for personal use, but obviously no-one will ever see it. Mwa-ha-haa! ...though I may upload a toned-down (closer to balanced) version of this class.