This mod is not entirely useless as of right now, I was able to make a version with the updated files but there´s no way to fix the problem of CTD when you examine any curio that can give you a negative quirk. However, you can install the mod to clear ALL NEGATIVE QUIRKS from the heroes in your roster. Just upgrade something or put a hero in any building and then you can uninstall the mod leaving all your heroes with positive quirks. This works beautifully with Stop with random negative Quirks and Diseases because you can clear the quirks wherever you want and you are not going to get more negative quirks every time you finish a dungeon. This is your best option as of right now.
Greetings, i think i found a little problem with the mod. to tell you beforehand, i'm using the build 17449 So, everytime i load my save, this message appears:
Assert Failed: (pQuirk != nullptr) CurioInteraction::AddPossibleResult in curio_interaction.h line 87 Curio: invalid quirk result:claustrophobia
ESC to skip
And yeah, if i press ESC the game goes on normal, no negative quirks at all. Seems a minor bug but a little bothersome
Would love to keep this but not only does it give me an error (My game still works), it also blanks out all the positive quirks. I've only played so long so I'd generally still like to know what the good perks do, so I can arrange/plan my teams accordingly. As it is, they're blank. No thanks.
I get the pop up as well but after i ignore it and load in I cant look at my event for the day (the little scroll at the bottom) without it crashing to desktop.
It also crashes when i finish a dungeon, after I reveal the quirks and then try to return.
I've been getting around this by hitting esc to the main menu which then loads fine.
I might keep it in my game despite the bugs xD but I would love a fix!
Hey, I know why your game crashes after you finish a dungeon. The Activity Log populates all your last negative quirks from whenever anything in town has given you a negative one or if you've had them healed. The Activity Log wants to populate the information, and since this mod removes the script for them the game can't find the info so it crashes. The way around this is to start a new game and there won't be any negative quirks on the activity log. That's why if you click it'll crash as well. Also I've had where the curios' want to bestow a negative quirk and that will crash your game as well as there is none to give, so you have to watch that as well. But for those reading, this mod is worth it since the recent updates have made it to where negative quirks are hyper given. With the math alone you have about a 67% to receive a negative quirk on a perfect quest run (25% chance per character to receive a negative quirk at the end even at 0 stress) so it helps with gold management and the fact that at early game receiving 3 negative quirks and a few diseases almost guarantees that one is going to become at least rank 2 cost to remove from your hero.
I am having the same problem as well, and I've removed it from my game since it is so unstable. A new game didn't fix it for me. Its a shame the creator is "too lazy" to fix his mod Hope someone else makes something like this soon.
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So, everytime i load my save, this message appears:
Assert Failed:
(pQuirk != nullptr)
CurioInteraction::AddPossibleResult in curio_interaction.h line 87
Curio: invalid quirk result:claustrophobia
ESC to skip
And yeah, if i press ESC the game goes on normal, no negative quirks at all. Seems a minor bug but a little bothersome
(the little scroll at the bottom) without it crashing to desktop.
It also crashes when i finish a dungeon, after I reveal the quirks and then try to return.
I've been getting around this by hitting esc to the main menu which then loads fine.
I might keep it in my game despite the bugs xD but I would love a fix!
I know why your game crashes after you finish a dungeon. The Activity Log populates all your last negative quirks from whenever anything in town has given you a negative one or if you've had them healed. The Activity Log wants to populate the information, and since this mod removes the script for them the game can't find the info so it crashes. The way around this is to start a new game and there won't be any negative quirks on the activity log. That's why if you click it'll crash as well. Also I've had where the curios' want to bestow a negative quirk and that will crash your game as well as there is none to give, so you have to watch that as well. But for those reading, this mod is worth it since the recent updates have made it to where negative quirks are hyper given. With the math alone you have about a 67% to receive a negative quirk on a perfect quest run (25% chance per character to receive a negative quirk at the end even at 0 stress) so it helps with gold management and the fact that at early game receiving 3 negative quirks and a few diseases almost guarantees that one is going to become at least rank 2 cost to remove from your hero.
Then replace the quirk_library.json file
Kinda weird that the poster didnt leave instructions