Hey, ive encountered a bug with your custom class, for some reason the Treasure Hunter uses the higwaymen animations instead of his own. Any idea why this might be? I have about a dozen custom classes installed but no gameplay mods.
Weird, when and which attack does he use the highwayman anim?
EDIT: very weird actually, I just checked the files (download the file to b sure instead of using my in-game file) and the .art file only has treasure hunter anims coded to be used. There is an extra anim for the highwayman's attack_slice that I did not use/alter... but it is not coded or associated with any of his skills.
Can you be more specific as to when he is switching to the highwayman?
I also checked all of the .atlas file to make sure they all had the right address and they do. At this point i dont really remmember during wich attacks he changed into the higwaymen (since he got a lot of debuff's i got rid of him) the only animation i remmember making him change into the higwaymen was the pistol animation. If i found a new one ill check again
I think I know what is now from your comment.... its the fx take_aim. I forgot that the fx uses a highwayman look. I have that fx setup on two of the skills. I will do a update with it fixed.
Yo man, I love using your mods, and I use pretty much all of them. However, I run into the problem with it crashing. Is there a limit where it explodes if you add too many classes? The only other mods I use is the assassin mod by someone else, your mods, and deepest dark. I ran deepest dark and some of your mods before, but now I can't.
No idea, but it should not be a limit on custom characters... I use all of mine as well, and Harlot, Nightsister, and Assassin, with no issue.
I don't use deepest dark, so that I am not sure about. I would find it strange if there was a conflict though.
Did the crashing start today? When you added the Treasure Hunter maybe? If it did, maybe you misplaced a file or put it in the wrong place?
Just double check to make sure. Otherwise I do not know, as I use all of the custom class mods but don't have any crashing 9except for when I am testing an incomplete one of course).
The other day I forgot to add one of my characters entire hero folder, and entered panic mode when the game was crashing... spent two hours scouring through the mod I just finished, baffled why suddenly it stopped working... when I finally realized I didn't put the class back in the hero folder lol.
It's easy to make a mistake with these files, which can easily lead to crashing.
Keep in mind that class mods that I make, do not alter any core files, they only add them.
There were glitches in Witch (There was a report that camping with her can cause a crash) and I believe Evoker... both have been updated with new versions. So that may also be an issue.
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Locke always loved his treasure hunting after all
EDIT: very weird actually, I just checked the files (download the file to b sure instead of using my in-game file) and the .art file only has treasure hunter anims coded to be used. There is an extra anim for the highwayman's attack_slice that I did not use/alter... but it is not coded or associated with any of his skills.
Can you be more specific as to when he is switching to the highwayman?
I don't use deepest dark, so that I am not sure about. I would find it strange if there was a conflict though.
Did the crashing start today? When you added the Treasure Hunter maybe? If it did, maybe you misplaced a file or put it in the wrong place?
Just double check to make sure. Otherwise I do not know, as I use all of the custom class mods but don't have any crashing 9except for when I am testing an incomplete one of course).
The other day I forgot to add one of my characters entire hero folder, and entered panic mode when the game was crashing... spent two hours scouring through the mod I just finished, baffled why suddenly it stopped working... when I finally realized I didn't put the class back in the hero folder lol.
It's easy to make a mistake with these files, which can easily lead to crashing.
Keep in mind that class mods that I make, do not alter any core files, they only add them.
There were glitches in Witch (There was a report that camping with her can cause a crash) and I believe Evoker... both have been updated with new versions. So that may also be an issue.